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* fix CHAN_TYPE==GL_FLOAT compile problemBrian Paul2002-06-261-3/+5
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-1511-51/+248
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-156-40/+119
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* more removal of fprintf() callsBrian Paul2002-06-131-28/+30
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* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-272-69/+44
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* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-026-171/+213
| | | | Simplification of some of the texture application code.
* fixed Width/Height cut&paste typoBrian Paul2002-04-202-6/+6
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* Added min and max blend functions.Jose Fonseca2002-04-191-3/+15
| | | | Slight optimization of _mesa_mmx_blend_add.
* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-1915-897/+906
| | | | | on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
* MMX add blending function added.Jose Fonseca2002-04-191-2/+8
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* MMX modulate belding function added.Jose Fonseca2002-04-191-2/+8
| | | | Factorization of more common MMX code.
* removed a stray debug printfBrian Paul2002-04-191-2/+1
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* casts to fix GLint/GLuint mismatchesBrian Paul2002-04-199-63/+74
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* restored writeAll = GL_FALSE test/assignmentBrian Paul2002-04-181-2/+6
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* fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul2002-04-121-7/+32
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* updated a few commentsBrian Paul2002-04-121-4/+5
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* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-1217-209/+240
| | | | type, width, interp mask and array mask.
* new MMX blend code (Jose Fonseca)Brian Paul2002-04-101-5/+3
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* Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul2002-04-041-8/+18
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* use NULL lambda array for pixel textureBrian Paul2002-04-041-8/+9
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* fixed 16 bit/channel problem in blend_modulate()Brian Paul2002-04-041-5/+14
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* fixed 16/32-bit channel problems in CopyColor[Sub]Table()Brian Paul2002-04-041-5/+5
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* blend_add() modified for GLfloat channelsBrian Paul2002-04-041-5/+15
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* more blending updates from JoseBrian Paul2002-04-021-19/+9
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* faster blending (Jose Fonseca)Brian Paul2002-04-021-1/+13
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* reset span.end to zero after rendering the spanBrian Paul2002-03-281-1/+2
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* fixed inequality in an assertionBrian Paul2002-03-271-2/+2
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* removed a bad assertionBrian Paul2002-03-251-2/+1
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* Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul2002-03-231-55/+103
| | | | | generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-194-19/+20
| | | | | | | memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
* fix Intel C compiler warnings (Gerk Huisma)Brian Paul2002-03-191-3/+3
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* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-167-327/+265
| | | | | result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-1610-136/+120
| | | | | | | instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
* fixed pointer arithmetic error in glCopyPixelsBrian Paul2002-03-141-3/+3
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* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
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* silence gcc warnings (Marc La France)Brian Paul2002-03-011-14/+15
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* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
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* Simplified fog code.Brian Paul2002-02-174-215/+98
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* don't include s_fog.hBrian Paul2002-02-173-6/+3
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* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
| | | | | and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
| | | | | Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide.
* removed dead codeBrian Paul2002-02-161-18/+7
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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-338/+359
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* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
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* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
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* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
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* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
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* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
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* minor clean-upBrian Paul2002-02-141-6/+7
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* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
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