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* More texture format updates. Drivers now need only plug an appropriateGareth Hughes2001-03-283-43/+42
* added GL_ARB_texture_border_clampBrian Paul2001-03-261-17/+57
* fixed Min/Max lod clamp bugBrian Paul2001-03-231-3/+4
* added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3Brian Paul2001-03-221-3/+21
* clean-up in _swrast_choose_triangle()Brian Paul2001-03-221-68/+64
* minor re-org in sample_depth_texture()Brian Paul2001-03-211-9/+9
* New filesKeith Whitwell2001-03-192-0/+555
* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-1917-149/+502
* Remove dead #define.Keith Whitwell2001-03-171-2/+17
* use IROUND() instead of (int) cast (Klaus Niederkrueger)Brian Paul2001-03-151-27/+26
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-1251-352/+330
* do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul2001-03-084-11/+78
* More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul2001-03-085-21/+29
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-0714-71/+74
* _MinMagThresh[] should be GLfloatBrian Paul2001-03-071-2/+4
* more clean-upsBrian Paul2001-03-031-2/+2
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-0326-306/+301
* optimized lambda calculation (Klaus Niederkrueger)Brian Paul2001-03-032-203/+218
* bilinear sampling of depth texturesBrian Paul2001-02-261-29/+251
* Template workKeith Whitwell2001-02-241-8/+1
* another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacksBrian Paul2001-02-231-6/+3
* fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driverBrian Paul2001-02-231-26/+29
* improvements to regions_overlap() functionBrian Paul2001-02-221-13/+33
* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-205-90/+120
* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-172-21/+134
* moved depth/index/stencil span packing into image.cBrian Paul2001-02-161-324/+48
* Fix state bitmasks for invalidating line,tri,point functions. (won't fixKeith Whitwell2001-02-161-5/+14
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-169-85/+143
* minor scissor optimizations (Klaus Niederkrueger)Brian Paul2001-02-151-20/+24
* removed a misplaced _mesa_logicop_ci_span() callBrian Paul2001-02-141-6/+2
* fixed an assertionBrian Paul2001-02-131-2/+3
* fixed GL_SET bugBrian Paul2001-02-131-4/+4
* fixed RGB over/underflow bug for tiny triangles (bug 128969)Brian Paul2001-02-121-43/+36
* fixed bugs in _mesa_clear_depth_buffer(), bug #131366Brian Paul2001-02-081-9/+11
* added divide by zero checksBrian Paul2001-02-071-9/+9
* fixed divide by zero problemBrian Paul2001-02-071-3/+7
* check texture texel type before using optimized sampling functionsBrian Paul2001-02-071-8/+13
* Overhaul of texture image handling.Brian Paul2001-02-063-592/+301
* fixed half pixel offset bug in aa point codeBrian Paul2001-01-301-4/+4
* last segment of AA stippled lines wasn't drawnBrian Paul2001-01-291-1/+6
* fixed computation of _MultiTextureEnabled (again)Brian Paul2001-01-291-3/+3
* optimized lambda computation (Klaus Niederkrueger)Brian Paul2001-01-292-12/+53
* Lots of GLchan datatype changes.Brian Paul2001-01-242-12/+12
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-2318-105/+117
* Use correct pv in swrast lines routinesKeith Whitwell2001-01-133-23/+16
* Implementation of GL_EXT_texture_env_dot3.Gareth Hughes2001-01-061-8/+39
* Fixed bug in MinMagThresh computation.Brian Paul2001-01-055-122/+144
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-055-50/+60
* added divide by zero checkBrian Paul2001-01-041-3/+9
* changed some point functions, new picking codeBrian Paul2001-01-041-57/+81