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path: root/src/mesa/swrast
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* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-2/+4
* fixed flat shading bug in affine_ and persp_textured_triangle() functionsBrian Paul2001-07-091-12/+27
* added missing \'sBrian Paul2001-07-091-5/+5
* More raster fog coord fixes.Brian Paul2001-06-263-43/+29
* optimized texture triangle updates (Klaus Niederkrueger)Brian Paul2001-06-261-920/+289
* fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.Brian Paul2001-06-186-42/+128
* fixed a +/- typo in the Y coord setupBrian Paul2001-06-131-4/+4
* always feedback unit 0 texcoordsBrian Paul2001-06-121-2/+2
* Snap triangle x,y vertices to 1/16 subpixel positions.Brian Paul2001-06-121-35/+56
* check for PB overflow in general_flat_rgba_line()Brian Paul2001-06-111-3/+10
* minor clean-upsBrian Paul2001-06-051-11/+10
* applied Klaus Niederkrueger's CHAN_BITS==32 patchBrian Paul2001-06-011-5/+60
* GLubyte -> GLchan fixBrian Paul2001-05-302-8/+8
* added current raster fog coord and related codeBrian Paul2001-05-303-23/+56
* removed unused varBrian Paul2001-05-291-2/+1
* fixed a number of multi-texture line bugsBrian Paul2001-05-213-31/+37
* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-1/+27
* fixed Width/Height typo (Jeff Hartmann)Brian Paul2001-05-171-2/+2
* removed (void) index; statementBrian Paul2001-05-171-3/+1
* Fix order of decomposition of quad.Keith Whitwell2001-05-177-23/+18
* use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul2001-05-168-43/+152
* Apply antialiasing coverage factor to alpha after texture application,Brian Paul2001-05-159-223/+294
* minor clean-ups and more commentsBrian Paul2001-05-152-11/+38
* New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul2001-05-141-10/+11
* New triangle rasterization code. Store per-span initial/step values in theBrian Paul2001-05-143-1254/+1322
* fixed scissor clear problem (Michael Saunders)Brian Paul2001-05-111-4/+11
* redo previous change in a more defensive wayBrian Paul2001-05-101-5/+7
* added check for zero-length spans, avoids potential problems laterBrian Paul2001-05-101-1/+7
* fixed some divide by zero problems found w/ conformBrian Paul2001-05-103-13/+17
* RGBA mode GL_NAND was wrong, fixed 16-bit GLchan supportBrian Paul2001-05-101-7/+144
* missed a GLfixed->GLfloat fog changeBrian Paul2001-05-091-14/+13
* don't call _mesa_win_fog_coords_from_z() if fog is disabled, fixes FP exceptionBrian Paul2001-05-091-2/+5
* sample plane equations at fragment centers, not lower-left cornerBrian Paul2001-05-071-37/+41
* interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul2001-05-0314-185/+167
* minor clean-ups and warning fixesBrian Paul2001-05-031-6/+6
* fixed two mistakes in texture combine codeBrian Paul2001-04-231-4/+5
* Minor fixes for Win32 (Karl Schultz).Brian Paul2001-04-202-4/+5
* removed glext.h hacksBrian Paul2001-04-191-19/+1
* minor optimization to dot3 computationBrian Paul2001-04-171-4/+3
* Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul2001-04-171-2/+32
* added a work-around in _swrast_copy_texsubimage[123]d() to fix alpha channel ...Brian Paul2001-04-131-1/+49
* Moved FRAC macro out of mmath.h into s_texture.c since it's only used thereBrian Paul2001-04-121-12/+41
* fixed some divide by zero conformance problemsBrian Paul2001-04-102-12/+26
* Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk...Brian Paul2001-04-103-32/+33
* Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.Keith Whitwell2001-03-291-27/+64
* Removed DD_Z_NEVER.Brian Paul2001-03-295-15/+15
* adjustment to coverage sample positionsBrian Paul2001-03-282-35/+36
* check for startX off the right edge of the windowBrian Paul2001-03-281-1/+7
* simplify test for specific texture formatsBrian Paul2001-03-281-5/+6
* More texture format updates. Drivers now need only plug an appropriateGareth Hughes2001-03-283-43/+42