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mesa
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swrast
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Author
Age
Files
Lines
*
List of source (.c) files in each directory.
Brian Paul
2006-10-11
1
-0
/
+32
*
Move the fp_machine struct into s_nvfragmprog.c since (except for program
Brian Paul
2006-10-10
2
-19
/
+92
*
rewrite clear_rgba_buffer_with_masking()
Brian Paul
2006-10-06
1
-8
/
+27
*
deal with union/aliasing in convert_color_type()
Brian Paul
2006-10-06
1
-24
/
+40
*
rewrite of read_fast_rgba_pixels()
Brian Paul
2006-10-06
1
-51
/
+37
*
use _swrast_span_default_color() in the disabled code too
Brian Paul
2006-10-04
1
-13
/
+1
*
call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved comm...
Brian Paul
2006-10-04
1
-18
/
+7
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
40
-117
/
+116
*
more changes for runtime renderbuffer depths
Brian Paul
2006-09-29
5
-747
/
+706
*
Move mipmap generation functions, texture scaling functions into new
Brian Paul
2006-09-29
1
-0
/
+1
*
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-25
10
-495
/
+1028
*
Change logicop, blend, masking functions to use the colors/indexes in the
Brian Paul
2006-09-24
9
-37
/
+38
*
Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().
Brian Paul
2006-09-24
1
-159
/
+131
*
use span.array->rgba instead of local var in accum_return()
Brian Paul
2006-09-24
1
-15
/
+16
*
use span.arrays for color/indexes instead of a local var when doing masked cl...
Brian Paul
2006-09-24
1
-20
/
+26
*
Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array().
Brian Paul
2006-09-22
4
-91
/
+36
*
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-22
3
-18
/
+18
*
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-09-21
3
-29
/
+29
*
check for n <= 1 in compute_min_mag_ranges(), bug 8320
Brian Paul
2006-09-18
1
-3
/
+3
*
set lambda to zero for textured points (bug 8320)
Brian Paul
2006-09-18
1
-7
/
+11
*
updated comment
Brian Paul
2006-09-13
1
-1
/
+1
*
Move call to _swrast_update_rasterflags() since it depends on the
Brian Paul
2006-08-29
1
-3
/
+3
*
clamp result.depth to [0,1] if written to
Brian Paul
2006-08-25
1
-1
/
+6
*
fix fragment.position initialization bug
Brian Paul
2006-08-24
1
-4
/
+10
*
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-08-01
3
-2
/
+17
*
load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
Brian Paul
2006-07-21
1
-0
/
+10
*
just reindent
Brian Paul
2006-07-21
1
-64
/
+60
*
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-07-20
2
-14
/
+14
*
Protect _swrast_read_rgba_span with RENDER_START/FINISH
Keith Whitwell
2006-06-14
1
-0
/
+10
*
free convolved image / fix mem leak (bug 7077)
Brian Paul
2006-05-30
1
-0
/
+1
*
Add const qualifiers in a number of places.
Brian Paul
2006-05-23
1
-1
/
+1
*
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Brian Paul
2006-05-22
1
-18
/
+20
*
some new comments
Brian Paul
2006-05-19
1
-2
/
+10
*
replace FORMAT var with RB_TYPE
Brian Paul
2006-05-19
1
-51
/
+28
*
minor simplification
Brian Paul
2006-05-18
1
-4
/
+1
*
texture EnvColor needs to be converted to GLchan, not GLint
Brian Paul
2006-05-18
1
-8
/
+8
*
minor clean-ups around DepthScale/Bias
Brian Paul
2006-05-07
2
-8
/
+7
*
Check for overflow when converting floating pt Z values to 32-bit GLuint.
Brian Paul
2006-05-06
1
-8
/
+39
*
fixes for CHAN_BITS!=8
Brian Paul
2006-04-27
3
-25
/
+38
*
fix an assertion
Brian Paul
2006-04-26
1
-1
/
+1
*
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
2
-5
/
+6
*
Remove carriage returns.
Michal Krol
2006-04-25
2
-37
/
+37
*
silence warnings
Brian Paul
2006-04-25
1
-3
/
+10
*
don't need s_depth.h
Brian Paul
2006-04-14
1
-1
/
+0
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
2
-8
/
+6
*
More GLSL code:
Michal Krol
2006-04-11
5
-117
/
+237
*
remove unused var
Brian Paul
2006-04-06
1
-2
/
+0
*
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
3
-21
/
+106
*
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-05
1
-9
/
+16
*
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-04-04
1
-9
/
+12
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