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path: root/src/mesa/swrast
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* mesa: Don't try to clear a NULL renderbufferIan Romanick2011-06-071-0/+8
* swrast: BlitFramebuffer should not be killed by conditional renderingMarek Olšák2011-05-301-3/+0
* swrast: anisotropic filtering extensionAndreas Faenger2011-05-183-0/+414
* mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhereIan Romanick2011-04-253-3/+1
* swrast: Disable glAccum drawing during conditional rendering.Eric Anholt2011-04-231-0/+4
* swrast: fix readpix clampingMarek Olšák2011-04-221-4/+4
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-11/+4
* swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.Eric Anholt2011-04-202-0/+6
* swrast: Don't try to adjust_colors for <8bpc when handling R16, RG1616.Eric Anholt2011-04-181-3/+3
* swrast: Don't assert against glReadPixels of GL_RED and GL_RG.Eric Anholt2011-04-182-2/+8
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-105-147/+150
* swrast: simplify assertion to silence warningBrian Paul2011-04-051-6/+1
* swrast: report data type in error messageBrian Paul2011-03-171-1/+2
* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-112-3/+5
* swrast: flip the conditionals in shadow_compare4() for readabilityBrian Paul2011-03-081-24/+24
* swrast: add coord clamping, fix comparisons for shadow testingPhilip Taylor2011-03-081-27/+30
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-283-1/+3
* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-5/+0
* mesa: Remove empty header file s_trispan.h.Kenneth Graunke2011-02-101-31/+0
* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-151-46/+46
* swrast: Include mtypes.h in s_triangle.c.Vinson Lee2011-01-051-0/+1
* swrast: Remove unnecessary headers.Vinson Lee2011-01-052-2/+0
* swrast: Clean up header file inclusion in s_texfilter.h.Vinson Lee2010-12-251-1/+3
* swrast: Clean up header file inclusion in s_texcombine.h.Vinson Lee2010-12-251-1/+2
* swrast: Clean up header file inclusion in s_masking.h.Vinson Lee2010-12-251-1/+4
* swrast: Clean up header file inclusion in s_logic.h.Vinson Lee2010-12-241-1/+3
* swrast: Clean up header file inclusion in s_fragprog.h.Vinson Lee2010-12-241-1/+2
* swrast: Clean up header file inclusion in s_span.h.Vinson Lee2010-12-241-1/+6
* swrast: Clean up header file inclusion in s_fog.h.Vinson Lee2010-12-241-1/+2
* swrast: Clean up header file inclusion in s_depth.h.Vinson Lee2010-12-241-1/+4
* swrast: Clean up header file inclusion in s_blend.h.Vinson Lee2010-12-241-1/+4
* swrast: Clean up header file inclusion in s_atifragshader.h.Vinson Lee2010-12-241-1/+1
* swrast: Clean up header file inclusion in s_alpha.h.Vinson Lee2010-12-241-2/+2
* swrast: Clean up header file inclusion in s_accum.h.Vinson Lee2010-12-241-1/+2
* swrast: Clean up header file inclusion in s_aatriangle.h.Vinson Lee2010-12-241-1/+1
* swrast: Clean up header file inclusion in s_aaline.h.Vinson Lee2010-12-241-1/+1
* swrast: restructure some glReadPixels() codeBrian Paul2010-12-031-28/+25
* swrast: accept GL_RG in glReadPixels()Brian Paul2010-12-031-16/+3
* swrast: fix indentationBrian Paul2010-12-031-6/+6
* swrast: allow GL_RG format in glDrawPixels()Brian Paul2010-12-031-18/+6
* swrast: avoid large stack allocations in tex combine codeBrian Paul2010-12-021-6/+39
* swrast: avoid large stack allocations in blend codeBrian Paul2010-12-021-1/+13
* swrast: init alpha value to 1.0 in opt_sample_rgb_2d()Brian Paul2010-11-221-0/+1
* Track separate programs for each stageIan Romanick2010-10-271-1/+1
* swrast: Print out format on unexpected failure in _swrast_ReadPixels.Vinson Lee2010-10-271-1/+1
* mesa: split up the image.c fileBrian Paul2010-10-234-4/+7
* swrast: Print out format on unexpected failure in _swrast_DrawPixels.Vinson Lee2010-10-201-1/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-1355-355/+355
* swrast: fix choose_depth_texture_level() to respect mipmap filtering stateBrian Paul2010-10-041-5/+10
* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-011-0/+3