| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
include/GLES/egl.h
include/GLES/egltypes.h
src/egl/main/eglconfig.c
src/egl/main/eglconfig.h
src/glu/sgi/libnurbs/interface/bezierEval.h
src/glu/sgi/libnurbs/interface/bezierPatch.h
src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
src/glu/sgi/libnurbs/internals/dataTransform.h
src/glu/sgi/libnurbs/internals/displaymode.h
src/glu/sgi/libnurbs/internals/sorter.h
src/glu/sgi/libnurbs/nurbtess/definitions.h
src/glu/sgi/libnurbs/nurbtess/directedLine.h
src/glu/sgi/libnurbs/nurbtess/gridWrap.h
src/glu/sgi/libnurbs/nurbtess/monoChain.h
src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h
src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
src/glu/sgi/libnurbs/nurbtess/partitionX.h
src/glu/sgi/libnurbs/nurbtess/partitionY.h
src/glu/sgi/libnurbs/nurbtess/polyDBG.h
src/glu/sgi/libnurbs/nurbtess/polyUtil.h
src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
src/glu/sgi/libnurbs/nurbtess/quicksort.h
src/glu/sgi/libnurbs/nurbtess/rectBlock.h
src/glu/sgi/libnurbs/nurbtess/sampleComp.h
src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
src/glu/sgi/libnurbs/nurbtess/sampledLine.h
src/glu/sgi/libnurbs/nurbtess/searchTree.h
src/glu/sgi/libnurbs/nurbtess/zlassert.h
src/glu/sgi/libutil/error.c
src/glu/sgi/libutil/glue.c
src/glu/sgi/libutil/gluint.h
src/glu/sgi/libutil/project.c
src/glu/sgi/libutil/registry.c
src/glx/x11/Makefile
src/glx/x11/glxclient.h
src/glx/x11/glxext.c
src/mesa/drivers/dri/ffb/ffb_dd.h
src/mesa/drivers/dri/ffb/ffb_points.h
src/mesa/drivers/dri/gamma/gamma_context.h
src/mesa/drivers/dri/gamma/gamma_macros.h
src/mesa/drivers/dri/i810/i810context.h
src/mesa/drivers/dri/r128/r128_dd.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/tdfx/tdfx_dd.h
src/mesa/drivers/x11/xm_buffer.c
src/mesa/glapi/glapi.c
src/mesa/main/dispatch.c
src/mesa/main/state.c
src/mesa/main/texstate.c
src/mesa/shader/arbprogparse.c
src/mesa/shader/arbprogram.c
src/mesa/shader/nvfragparse.c
src/mesa/shader/nvprogram.c
src/mesa/shader/shader_api.c
src/mesa/sources
src/mesa/swrast/s_aaline.c
src/mesa/swrast/s_aaline.h
src/mesa/swrast/s_aatriangle.h
src/mesa/swrast/s_accum.c
src/mesa/swrast/s_alpha.h
src/mesa/swrast/s_bitmap.c
src/mesa/swrast/s_blend.h
src/mesa/swrast/s_context.c
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_depth.c
src/mesa/swrast/s_depth.h
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_drawpix.h
src/mesa/swrast/s_feedback.c
src/mesa/swrast/s_feedback.h
src/mesa/swrast/s_fog.h
src/mesa/swrast/s_lines.h
src/mesa/swrast/s_logic.h
src/mesa/swrast/s_masking.h
src/mesa/swrast/s_points.c
src/mesa/swrast/s_points.h
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_span.h
src/mesa/swrast/s_stencil.h
src/mesa/swrast/s_texcombine.c
src/mesa/swrast/s_texcombine.h
src/mesa/swrast/s_texfilter.c
src/mesa/swrast/s_texfilter.h
src/mesa/swrast/s_texstore.c
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_triangle.h
src/mesa/swrast/s_zoom.h
src/mesa/swrast_setup/ss_context.c
src/mesa/swrast_setup/ss_triangle.h
src/mesa/tnl/t_draw.c
src/mesa/tnl/t_vb_light.c
src/mesa/tnl/t_vertex_generic.c
src/mesa/tnl/t_vertex_sse.c
src/mesa/tnl/t_vp_build.h
src/mesa/tnl/tnl.h
src/mesa/x86/common_x86.c
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
|
|\|
| |
| |
| |
| |
| |
| | |
Conflicts:
progs/trivial/Makefile
src/mesa/glapi/glthread.c
|
| | |
|
|\ \
| |/
|/|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
A first attempt at moving gallium onto a branch directly off master...
It will be interesting to see how much work this takes to get running.
Have resolved the conflicts semi-arbitarily, not compiled or tested.
Conflicts:
.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
|
| |
| |
| |
| |
| | |
Some of the headers in src/mesa/main have pretty common names which
easily conflict with third-party code, e.g. config.h
|
| |
| |
| |
| |
| | |
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
|
| |
| |
| |
| | |
pixel.c is just the API-related code now.
|
| |
| |
| |
| | |
picked from master
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| | |
We always need to do PBO validation, so do that in core Mesa before calling driv
er routine.
cherry-picked from Mesa/master.
|
| |
| |
| |
| |
| | |
Helper functions for (some) drivers, including swrast.
cherry-picked from Mesa/master
|
| | |
|
| |
| |
| |
| |
| | |
It looks like Windows does not like filenames ending with a dot,
in effect renaming it to 'mms-config'.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
|
| |
| |
| |
| | |
Contains the normalized fragment position within a point sprite.
|
| | |
|
| | |
|
| |
| |
| |
| | |
Fixes progs/glsl/points.c
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
|
| |
| |
| |
| |
| |
| |
| | |
This is just a hack. After we convert the 3D texcoord into a face plus 2D
texcoord we need to recompute the partial derivatives and mipmap LOD.
But we don't have the info to do that. Adjusting the original mipmap
level by -1 seems to give somewhat better results than before though.
|
| |
| |
| |
| | |
Fixes stack overflow on Windows.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Previously, the shader linker combined the uniforms used by the vertex and
fragment shaders into a combined set of uniforms. This made the implementation
of glUniform*() simple, but was rather inefficient otherwise. Now each shader
gets its own set of uniforms (no more modelview matrix showing up in the
fragment shader uniforms, for example).
cherry-picked by hand from gallium-0.1 branch
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
We always need to do PBO validation, so do that in core Mesa before calling driver routine.
|
| |
| |
| |
| | |
Helper functions for (some) drivers, including swrast.
|
| |
| |
| |
| | |
point drawing function.
|
| |
| |
| |
| | |
regression)
|
| |
| |
| |
| |
| | |
Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled.
Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \ |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
texwrap.c test
|
| | |
| | |
| | |
| | |
| | | |
Also, apply user-defined clamp limits to point size even when not using
attentuation or program-computed size.
|