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* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-219-32/+24
* s/programss/programs/Brian Paul2005-09-201-1/+1
* compute z[i] as GLuintBrian Paul2005-09-201-2/+2
* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
* remove STENCIL_MAXBrian Paul2005-09-201-4/+6
* additional wrapper updates, bug 4468Brian Paul2005-09-194-14/+14
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-168-22/+69
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
* change some commentsBrian Paul2005-09-161-5/+4
* pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul2005-09-161-9/+8
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-167-128/+103
* replace a couple macros with inlined functionsBrian Paul2005-09-161-60/+48
* more GLuint->GLbitfield changesBrian Paul2005-09-163-8/+8
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-154-12/+12
* Code clean-ups, reorg.Brian Paul2005-09-151-184/+153
* updated commentsBrian Paul2005-09-151-11/+9
* Update includes post-splitting of s_texture.cBrian Paul2005-09-158-9/+3
* Split the s_texture.c file into two new files:Brian Paul2005-09-155-1431/+1451
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-131-1/+1
* Clear either 8 or 16-bit stencil buffers.Brian Paul2005-09-131-27/+66
* fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...Roland Scheidegger2005-09-091-5/+9
* fix precision problem in depth clearing (bug 4395)Brian Paul2005-09-081-4/+10
* fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...Roland Scheidegger2005-09-071-6/+4
* minor clean-up of texture_combine()Brian Paul2005-09-061-12/+9
* don't use DEFARRAY/CHECKARRAY stuffBrian Paul2005-09-063-11/+3
* remove obsolete CurrentBufferBitBrian Paul2005-09-052-6/+0
* remove unused varBrian Paul2005-09-051-1/+0
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-039-259/+11
* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger2005-09-022-36/+37
* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger2005-09-021-35/+31
* Just additional comments.Brian Paul2005-08-311-1/+7
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-273-16/+19
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-254-25/+9
* also check for texture border in sample_linear_2d()Brian Paul2005-08-251-2/+3
* improve comments about win[0..3] values (bug 2554)Brian Paul2005-07-261-2/+5
* s/clippping/clipping/Brian Paul2005-07-181-2/+2
* pass in the renderbufferAlan Hourihane2005-07-181-1/+1
* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-016-11/+7
* remove OLD_RENDERBUFFER codeBrian Paul2005-07-011-87/+16
* Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul2005-06-302-251/+279
* check for NULL swrast->Driver.SetBuffer before calling itBrian Paul2005-06-212-4/+7
* be sure we have span texcoords before calling _swrast_texture_span()Brian Paul2005-06-101-2/+2
* pass mask array to PutRowRGB() in simple_z_textured_triangle()Brian Paul2005-06-101-1/+2
* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...Brian Paul2005-06-041-1/+1
* remove old span functions from swrast_device_driver structBrian Paul2005-06-041-176/+1