| Commit message (Expand) | Author | Age | Files | Lines |
* | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | 2006-04-05 | 1 | -9/+16 |
* | Fix texcoord interpolation for fragment shaders. | Michal Krol | 2006-04-04 | 1 | -9/+12 |
* | put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe... | Brian Paul | 2006-03-29 | 2 | -7/+9 |
* | fix a GLuint vs GLushort test, new assertions | Brian Paul | 2006-03-29 | 1 | -1/+4 |
* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 3 | -0/+92 |
* | remove carriage returns | Brian Paul | 2006-03-25 | 1 | -732/+732 |
* | Need to check for new state and do readpixels/drawpixels clipping after | Brian Paul | 2006-03-22 | 2 | -9/+25 |
* | GLSL fixes: | Michal Krol | 2006-03-21 | 3 | -741/+742 |
* | minor clean-ups | Brian Paul | 2006-03-19 | 1 | -4/+4 |
* | s/GLuint/GLushort/ in read_depth_stencil_image() | Brian Paul | 2006-03-15 | 1 | -1/+2 |
* | Committing in . | Jouk Jansen | 2006-03-07 | 1 | -1/+1 |
* | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger | 2006-03-03 | 2 | -6/+8 |
* | implementation of _swrast_BlitFramebuffer() | Brian Paul | 2006-03-02 | 2 | -8/+758 |
* | added s_blit.c | Brian Paul | 2006-03-01 | 1 | -2/+4 |
* | _swrast_blit_framebuffer() function | Brian Paul | 2006-03-01 | 2 | -0/+46 |
* | only run shader on active fragments in the span | Brian Paul | 2006-02-28 | 1 | -0/+3 |
* | check if active fragment shader for deferred texturing/shading | Brian Paul | 2006-02-28 | 1 | -1/+2 |
* | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul | 2006-02-28 | 1 | -0/+5 |
* | More GLSL code: | Michal Krol | 2006-02-27 | 1 | -45/+25 |
* | include proper header file, remove local extern declarations | Brian Paul | 2006-02-22 | 1 | -6/+3 |
* | Committing in . | Jouk Jansen | 2006-02-21 | 1 | -5/+7 |
* | Add arbshader stage. | Michal Krol | 2006-02-15 | 3 | -5/+167 |
* | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul | 2006-01-26 | 2 | -15/+24 |
* | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | 2005-12-14 | 5 | -168/+2 |
* | Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ... | Karl Schultz | 2005-12-07 | 1 | -4/+4 |
* | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul | 2005-12-06 | 2 | -7/+7 |
* | get depthBits from the current drawbuffer | Brian Paul | 2005-12-01 | 1 | -3/+3 |
* | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul | 2005-11-20 | 1 | -1/+1 |
* | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul | 2005-11-19 | 1 | -10/+2 |
* | optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer | Brian Paul | 2005-11-17 | 1 | -67/+99 |
* | s/MEMCPY/_mesa_memcpy/ and fix typo | Brian Paul | 2005-11-17 | 1 | -5/+5 |
* | optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render... | Brian Paul | 2005-11-17 | 1 | -28/+61 |
* | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | 2005-11-16 | 9 | -38/+28 |
* | fix color interpolation problem reported on VMS | Brian Paul | 2005-11-15 | 1 | -64/+38 |
* | Fix problem in stencil_and_ztest_span() when using h/w stencil buffer. | Brian Paul | 2005-11-15 | 1 | -4/+6 |
* | remove unneeded RasterPosValid check | Brian Paul | 2005-11-14 | 1 | -4/+0 |
* | Added OSMesaColorClamp(), bug 4917 | Brian Paul | 2005-11-12 | 3 | -0/+21 |
* | update an assertion | Brian Paul | 2005-11-12 | 1 | -1/+1 |
* | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul | 2005-11-12 | 2 | -13/+13 |
* | use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992) | Brian Paul | 2005-11-09 | 1 | -8/+9 |
* | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick | 2005-11-08 | 4 | -985/+0 |
* | use _mesa_num_inst_src_regs() instead of nr_args() | Brian Paul | 2005-11-05 | 1 | -48/+3 |
* | Unify vertex/fragment program instuctions. | Brian Paul | 2005-11-05 | 3 | -149/+150 |
* | remove unneeded #include | Brian Paul | 2005-11-05 | 3 | -5/+0 |
* | Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention | Brian Paul | 2005-11-02 | 1 | -4/+4 |
* | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | 2005-10-31 | 6 | -16/+24 |
* | need to use absolute value for RSQ | Brian Paul | 2005-10-30 | 1 | -1/+2 |
* | fix LIT bug | Brian Paul | 2005-10-29 | 1 | -1/+9 |
* | fragment program writing to result.depth.z was broken | Brian Paul | 2005-10-24 | 2 | -15/+31 |
* | check span.y >=0 (bug 4842) | Brian Paul | 2005-10-21 | 1 | -1/+4 |