| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Commit 8ec6534 changed texture upload path and the way how texture
format is being checked, this commit adds support for GL_RGB with
GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension
EXT_texture_type_2_10_10_10_REV specification.
This fixes regression in ES3 conformance test
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels
v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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The 8888 suggests 8-bit components which is not correct, so
replace that with the actual size of the components in each
format.
Reviewed-by: Jason Ekstrand <[email protected]>
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GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types
are not explicitly allowed to work with GL_ABGR_EXT format neither
in GL nor GL_EXT_abgr specs.
Removed the corresponding mesa formats as there are no other functions
using them inside Mesa anymore.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is the only place that uses _mesa_unpack_color_span_float so after
this we should be able to remove that function.
Reviewed-by: Jason Ekstrand <[email protected]>
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This commit adds a macro to facilitate the task of using
format conversions functions but keeps the same API.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This will be used to refactor code in pack.c and support conversion
to/from these types in a master convert function that will be added
later.
v2:
- Fix autogeneration of MESA_FORMAT_A2R10G10B10_UNORM pack/unpack
functions
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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As with B5G6R5, these have been left broken with comments saying they are.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Aparently, the packing/unpacking functions for these formats have differed
from the format description in formats.h. Instead of fixing this, people
simply left a comment saying it was broken. Let's actually fix it for
real.
v2 by Samuel Iglesias <[email protected]>:
- Fix comment in formats.h
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reduces .text size of mesa_dri_drivers.so (i965-only) by 62k, or 1.4%.
Note that we don't remove inline from lerp_2d(), which has a comment
above it saying it definitely should be inlined. Though, removing the
inline keyword from it doesn't actually change the compiled code for me.
Reviewed-by: Brian Paul <[email protected]>
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This means that each 8888 SRGB format has a reversed counterpart,
which is necessary for handling big-endian mesa<->gallium mappings.
v2: fix missing i965 additions. (Jason)
fix 127->255 max alpha for SRGB formats. (Jason)
v1: Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Richard Sandiford <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The associated UNORM format already existed.
This means that each LnAn format has a reversed counterpart,
which is necessary for handling big-endian mesa<->gallium mappings.
[airlied: rebased onto current master]
Signed-off-by: Richard Sandiford <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Luminance is the least-significant byte of the uint16, rather than the
lowest byte in memory. Other parts of mesa already handle this correctly
for big-endian, and swrast already handles other MESA_FORMAT_x8y8 formats
correctly. This case was just an odd-one-out.
Signed-off-by: Richard Sandiford <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This adds the following four Mesa image format enums which correspond to the
four BPTC compressed texture formats:
MESA_FORMAT_BPTC_RGBA_UNORM
MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
It also updates the format information functions to handle these and the
corresponding GL enums.
v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear
and _mesa_get_uncompressed_format
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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Unused since commit 9e8a961d.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The _MaxEnabledTexImageUnit check assures us that Unit[0].Current != NULL.
This is the last consumer of _ReallyEnabled outside of the radeons.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'm probably not the only person that has tried to kill _ReallyEnabled.
This does the mechanical part of the work, and cleans _ReallyEnabled from
i965.
I think that using _Current makes texture management clearer: You can't
have multiple targets in use in the same texture image unit at the same
time, because there's just that one pointer.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The field wasn't really valid, since we've got more than 32 units now. It
turns out it was mostly just used for checking != 0, or checking for fixed
function coordinates, though.
v2: Fix mis-conversion in xm_line.c (caught by Ken).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
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_EnabledUnits is all of the first 32 image units that are used by fixed
function or programs, while _EnabledCoordUnits is just which fixed function
fragment shader texcoords need to be generated. This is a theoretical bugfix
in the case of a vertex shader texturing from large texture image unit number
(we'd end up flagging something other than a VARYING_SLOT_TEXn as needing to
be generated), but it's actually just motivated by trying to kill
_EnabledUnits.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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There's no reason to compute texel size, stride, etc. if there's no
image data to map.
Reviewed-by: José Fonseca <[email protected]>
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And add a const qualifier.
Reviewed-by: José Fonseca <[email protected]>
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Fixes a segmentation fault in conform divzero.c test.
This happens when glTexImage(level, width=0, height=0) is called. We
don't allocate texture memory in that case so the ImageSlices array
was never allocated.
Cc: "10.1" <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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These were missed/typo'd in the previous patch series:
s/R8G8B8A/R8G8B8A8/
s/rgba_16/RGBA_UNORM16/
s/rgba_uint/RGBA_UINT/
s/rgba_int/RGBA_SINT/
Reviewed-by: Ian Romanick <[email protected]>
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V4: Fix rebase conflicts with Brian's renaming of the texfetch
functions.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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The comments were out of date and redundant (the functions are
pretty much self-explanatory).
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/f_z24_s8/S8_UINT_Z24_UNORM/g
s/f_s8_z24/Z24_UNORM_S8_UINT/g
s/f_z16/Z_UNORM16/g
s/f_z32/Z_UNORM32/g
s/z32f_x24s8/Z32_FLOAT_S8X24_UINT/g
s/f_ycbcr_rev/YCBCR_REV/g
s/f_ycbcr/YCBCR/g
s/dudv8/DUDV8/g
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/rgb9_e5/R9G9B9E5_FLOAT/g
s/r11_g11_b10f/R11G11B10_FLOAT/g
s/f_alpha_f16/A_FLOAT16/g
s/f_alpha_f32/A_FLOAT32/g
s/f_luminance_f16/L_FLOAT16/g
s/f_luminance_f32/L_FLOAT32/g
s/f_luminance_alpha_f16/LA_FLOAT16/g
s/f_luminance_alpha_f32/LA_FLOAT32/g
s/f_intensity_f16/I_FLOAT16/g
s/f_intensity_f32/I_FLOAT32/g
s/f_r_f16/R_FLOAT16/g
s/f_r_f32/R_FLOAT32/g
s/f_rg_f16/RG_FLOAT16/g
s/f_rg_f32/RG_FLOAT32/g
s/f_rgb_f16/RGB_FLOAT16/g
s/f_rgb_f32/RGB_FLOAT32/g
s/f_rgba_f16/RGBA_FLOAT16/g
s/f_rgba_f32/RGBA_FLOAT32/g
s/xbgr16161616_float/RGBX_FLOAT16/g
s/xbgr32323232_float/RGBX_FLOAT32/g
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/srgba8/A8B8G8R8_SRGB/g
s/sargb8/B8G8R8A8_SRGB/g
s/sabgr8/R8G8B8A8_SRGB/g
s/sxbgr8/R8G8B8X8_SRGB/g
s/sla8/L8A8_SRGB/g
s/sl8/L_SRGB8/g
s/srgb8/BGR_SRGB8/g
Reviewed-by: Ian Romanick <[email protected]>
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sed commands:
s/signed_rg1616/R16G16_SNORM/g
s/signed_rg88_rev/R8G8_SNORM/g
s/signed_al88/L8A8_SNORM/g
s/signed_a8/A_SNORM8/g
s/signed_a16/A_SNORM16/g
s/signed_l8/L_SNORM8/g
s/signed_l16/L_SNORM16/g
s/signed_i8/I_SNORM8/g
s/signed_i16/I_SNORM16/g
s/signed_r8/R_SNORM8/g
s/signed_r16/R_SNORM16/g
s/signed_al1616/LA_SNORM16/g
s/signed_rgb_16/RGB_SNORM16/g
s/signed_rgba_16/RGBA_SNORM16/g
Reviewed-by: Ian Romanick <[email protected]>
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Rename functions to match format names.
sed commands:
s/f_rg1616_rev/G16R16_UNORM/g
s/f_rg1616/R16G16_UNORM/g
s/f_argb2101010/B10G10R10A2_UNORM/g
s/f_a8/A_UNORM8/g
s/f_a16/A_UNORM16/g
s/f_i8/I_UNORM8/g
s/f_i16/I_UNORM16/g
s/f_r8/R_UNORM8/g
s/f_r16/R_UNORM16/g
s/f_rgb888/BGR_UNORM8/g
s/f_bgr888/RGB_UNORM8/g
s/f_l8/L_UNORM8/g
s/f_l16/L_UNORM16/g
s/xbgr16161616_unorm/RGBX_UNORM16/g
Reviewed-by: Ian Romanick <[email protected]>
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Rename functions to match format names.
sed commands:
s/f_al1616_rev/A16L16_UNORM/g
s/f_al1616/L16A16_UNORM/g
s/f_rgb565_rev/R5G6B5_UNORM/g
s/f_rgb565/B5G6R5_UNORM/g
s/f_argb4444_rev/A4R4G4B4_UNORM/g
s/f_argb4444/B4G4R4A4_UNORM/g
s/f_rgba5551/A1B5G5R5_UNORM/g
s/f_argb1555_rev/A1R5G5B5_UNORM/g
s/f_al88_rev/A8L8_UNORM/g
s/f_al88/L8A8_UNORM/g
s/f_gr88/R8G8_UNORM/g
s/f_rg88/G8R8_UNORM/g
s/f_al44/L4A4_UNORM/g
s/f_rgb332/B2G3R3_UNORM/g
Reviewed-by: Ian Romanick <[email protected]>
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Rename functions to match format names.
sed commands:
s/signed_rgba8888_rev/R8G8B8A8_SNORM/g
s/signed_rgba8888/A8B8G8R8_SNORM/g
s/f_rgba8888_rev/R8G8B8A_UNORM/g
s/f_rgba8888/A8B8G8R8_UNORM/g
s/f_rgbx8888_rev/R8G8B8X8_UNORM/g
s/f_rgbx8888/X8B8G8R8_UNORM/g
s/f_argb8888_rev/A8R8G8B8_UNORM/g
s/f_argb8888/B8G8R8A8_UNORM/g
s/f_xrgb8888_rev/X8R8G8B8_UNORM/g
s/f_xrgb8888/B8G8R8X8_UNORM/g
s/signed_rgbx8888/X8B8G8R8_SNORM/g
Reviewed-by: Ian Romanick <[email protected]>
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Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To follow the example of MESA_FORMAT_Z24_UNORM_X8_UINT.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The MESA_FORMAT_x enums in formats.h weren't declared in any sort
of reasonable order. Now it should be a little more logical.
This also required reordering tables in formats.c and s_texfetch.c
Reviewed-by: Michel Dänzer <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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To match PIPE_FORMAT_R8G8B8A8_SRGB.
v2: fix component name copy&paste bugs
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The format is needed to represent an RGB-only winsys framebuffer that is
sRGB-capable.
Reviewed-by: Brian Paul <[email protected]>
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Spotted by Chia-I Wu.
v2: also fix unpack_ubyte_ARGB4444_REV()
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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In commit eeed49f5f290793870c60b5b635b977a732a1eb4, Mark accidentally
renamed MESA_FORMAT_S8_Z24 to MESA_FORMAT_Z24_UNORM_X8_UINT and
MESA_FORMAT_X8_Z24 to MESA_FORMAT_Z24_UNORM_S8_UINT, reversing their
sense. The commit message was correct, but what sed commands actually
got run didn't match that.
This patch swaps the two enum names, reversing them. This should undo
the damage, but might break things if people have manually fixed a few
instances in the meantime...
Mark's commit also failed to mention renames:
s/MESA_FORMAT_ARGB2101010_UINT\b/MESA_FORMAT_B10G10R10A2_UINT/g
s/MESA_FORMAT_ABGR2101010\b/MESA_FORMAT_R10G10B10A2_UNORM/g
but those seem okay.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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