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path: root/src/mesa/swrast
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* added divide by zero checksBrian Paul2001-02-071-9/+9
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* fixed divide by zero problemBrian Paul2001-02-071-3/+7
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* check texture texel type before using optimized sampling functionsBrian Paul2001-02-071-8/+13
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* Overhaul of texture image handling.Brian Paul2001-02-063-592/+301
| | | | | | | | | | 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
* fixed half pixel offset bug in aa point codeBrian Paul2001-01-301-4/+4
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* last segment of AA stippled lines wasn't drawnBrian Paul2001-01-291-1/+6
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* fixed computation of _MultiTextureEnabled (again)Brian Paul2001-01-291-3/+3
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* optimized lambda computation (Klaus Niederkrueger)Brian Paul2001-01-292-12/+53
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* Lots of GLchan datatype changes.Brian Paul2001-01-242-12/+12
| | | | | | | | | Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-2318-105/+117
| | | | | Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
* Use correct pv in swrast lines routinesKeith Whitwell2001-01-133-23/+16
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* Implementation of GL_EXT_texture_env_dot3.Gareth Hughes2001-01-061-8/+39
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* Fixed bug in MinMagThresh computation.Brian Paul2001-01-055-122/+144
| | | | Renamed gl_texture_pixels() to _swrast_texture_fragments()
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-055-50/+60
| | | | | | | | | | | | | | is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
* added divide by zero checkBrian Paul2001-01-041-3/+9
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* changed some point functions, new picking codeBrian Paul2001-01-041-57/+81
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* minor bug fixesBrian Paul2001-01-041-4/+9
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* added divide by zero checksBrian Paul2001-01-031-3/+12
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* New point rasterization functions based on template code thatBrian Paul2001-01-032-894/+393
| | | | handles CI/RGB, texture, antialiasing, attenuation, etc.
* More color macro clean-ups.Brian Paul2001-01-033-15/+19
| | | | FLOAT_TO_CHAN() macro removed.
* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-022-38/+19
| | | | | Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
* minor GLchan-related changesBrian Paul2001-01-021-9/+22
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* Fixes for compiling assembly (disable unused 'masked' versions)Keith Whitwell2000-12-271-2/+7
| | | | | | Fixes for compiling without debug. Fix line clipping Fix unfilled polygon clipping (should be correct now).
* Major rework of tnl moduleKeith Whitwell2000-12-264-12/+48
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* minor fog clean-ups (Klaus Niederkrueger)Brian Paul2000-12-151-16/+19
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* Renamed texture object _P to _MaxLevel and _M to _MaxLambda.Brian Paul2000-12-141-23/+23
| | | | Now add BaseLevel in _MaxLevel computation.
* replaced GLfixed with GLfloat in _mesa_fog_ci_pixels() (Klaus Niederkrueger)Brian Paul2000-12-131-2/+2
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* improved precision of glReadPixels for colorbuffers < 24bppBrian Paul2000-12-131-4/+22
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* disabled two optimized textured triangle functions because of texcoord ↵Brian Paul2000-12-121-4/+8
| | | | interpolation errors
* clipping, fog, texture optimizations (Klaus Niederkrueger)Brian Paul2000-12-121-127/+156
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* _MultiTextureEnabled was being computed incorrectlyBrian Paul2000-12-091-3/+3
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* Initial work on GL_MESA_sprite_point extension.Brian Paul2000-12-081-2/+111
| | | | Still need to resolve clipping issues, finalize the spec.
* Compute attenuated point size in a new pipeline stage.Brian Paul2000-12-082-44/+30
| | | | Store computed point size in the SWvertex struct.
* minor comments, clean-upBrian Paul2000-12-082-10/+9
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* changed error tests for depth and stencil buffersBrian Paul2000-11-281-3/+3
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* fixed parameter mis-ordering bug in Driver.StencilSpan callsBrian Paul2000-11-281-7/+7
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* Committing in .Jouk Jansen2000-11-281-2/+2
| | | | | | | | Modified Files: Mesa/src/swrast/s_copypix.c changed one occurence of rgba to rgbaFloat ----------------------------------------------------------------------
* Pass scale and bias values to _mesa_scale_and_bias_rgba().Brian Paul2000-11-281-3/+23
| | | | Implemented post-convolution scale and bias operation.
* fixed a convolution pixel store bugBrian Paul2000-11-281-2/+2
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* Modified Files:Jouk Jansen2000-11-221-3/+3
| | | | | | | | Mesa/src/descrip.mms Mesa/src/swrast/s_lines.c VMS compile support Added some Type casts to avoid warnings ----------------------------------------------------------------------
* Committing in .Jouk Jansen2000-11-2224-191/+191
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* minor clean-ups (Klaus Niederkrueger)Brian Paul2000-11-211-6/+6
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* minor clean-upsBrian Paul2000-11-211-30/+27
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* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-1916-188/+269
| | | | | | | Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-163-10/+3
| | | | | | | | | | | | | | | math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
* Replaced ctx->Point.Size with ctx->Point._SizeBrian Paul2000-11-151-11/+11
| | | | Replaced ctx->Point.UserSize with ctx->Point.Size
* rewrite of _mesa_win_fog_coords_from_z() so that both perspective and ↵Brian Paul2000-11-151-24/+85
| | | | orthographic projection are handled correctly
* Removed Driver.Color() and Driver.Index() functions.Brian Paul2000-11-142-22/+8
| | | | | | Pass color or color index directly to WriteMono*() span functions. Updated current s/w drivers accordingly. Clean-up of X gc handling in XMesa driver.
* Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell2000-11-1320-173/+292
| | | | | | | | | | | | into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
* replaced s_imaging.h with s_histogram.hBrian Paul2000-11-101-2/+2
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