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* Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul2002-04-041-8/+18
* use NULL lambda array for pixel textureBrian Paul2002-04-041-8/+9
* fixed 16 bit/channel problem in blend_modulate()Brian Paul2002-04-041-5/+14
* fixed 16/32-bit channel problems in CopyColor[Sub]Table()Brian Paul2002-04-041-5/+5
* blend_add() modified for GLfloat channelsBrian Paul2002-04-041-5/+15
* more blending updates from JoseBrian Paul2002-04-021-19/+9
* faster blending (Jose Fonseca)Brian Paul2002-04-021-1/+13
* reset span.end to zero after rendering the spanBrian Paul2002-03-281-1/+2
* fixed inequality in an assertionBrian Paul2002-03-271-2/+2
* removed a bad assertionBrian Paul2002-03-251-2/+1
* Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul2002-03-231-55/+103
* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-194-19/+20
* fix Intel C compiler warnings (Gerk Huisma)Brian Paul2002-03-191-3/+3
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-167-327/+265
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-1610-136/+120
* fixed pointer arithmetic error in glCopyPixelsBrian Paul2002-03-141-3/+3
* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
* silence gcc warnings (Marc La France)Brian Paul2002-03-011-14/+15
* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
* Simplified fog code.Brian Paul2002-02-174-215/+98
* don't include s_fog.hBrian Paul2002-02-173-6/+3
* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
* removed dead codeBrian Paul2002-02-161-18/+7
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-338/+359
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
* minor clean-upBrian Paul2002-02-141-6/+7
* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
* added an assertion, fix typoBrian Paul2002-02-061-3/+7
* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-289-355/+159
* More span clean-up, mostly texture-related.Brian Paul2002-01-2813-981/+249
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-2718-1437/+1095
* Klaus's latest patches and some clean-upBrian Paul2002-01-2112-173/+384
* changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul2002-01-162-48/+56
* set PB->haveSpec in line functions that emit specular colorBrian Paul2002-01-161-1/+3
* added another test in regions_overlap() (Klaus)Brian Paul2002-01-161-3/+6
* latest changes from KlausBrian Paul2002-01-163-12/+149
* added some missing error checksBrian Paul2002-01-151-1/+6
* don't apply scissor box in read_fast_rgba_pixels()Brian Paul2002-01-121-15/+15