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* removed a semicolon in the USE() macroBrian Paul2001-08-201-2/+2
* new debugging codeBrian Paul2001-08-201-19/+39
* Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul2001-08-144-41/+47
* removed some now bogus assertions (due to Klaus's latest optimization)Brian Paul2001-08-071-5/+1
* optimization to sample_lambda_2d() (Klaus Niederkrueger)Brian Paul2001-08-071-92/+107
* Remove _BaseAlpha, fix reflect lighting bug.Keith Whitwell2001-07-281-4/+5
* Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own.Brian Paul2001-07-262-208/+172
* GLchan and GL_ADD clamping changes (Klaus Niederkrueger)Brian Paul2001-07-231-67/+68
* don't clamp colors if GLchan==GLfloat in add_colors()Brian Paul2001-07-231-1/+8
* GLubyte -> GLchan changeBrian Paul2001-07-231-2/+2
* GLchan changesBrian Paul2001-07-191-9/+9
* do some 16-bit GLchan computations in floating point (Gerk Huisma)Brian Paul2001-07-181-16/+49
* Lighting now emits colors as CHAN_TYPE, as it used to. This will requireKeith Whitwell2001-07-171-4/+2
* disable MMX blend code until it gets fixedBrian Paul2001-07-161-2/+3
* more work on float colors (still not finished)Brian Paul2001-07-144-145/+277
* removed unused tiny triangle test codeBrian Paul2001-07-141-26/+4
* undo previous check-in (unfinished code)Brian Paul2001-07-131-274/+246
* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-1312-389/+559
* fixed two bad casts (Stephane Conversy)Brian Paul2001-07-131-3/+3
* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-2/+4
* fixed flat shading bug in affine_ and persp_textured_triangle() functionsBrian Paul2001-07-091-12/+27
* added missing \'sBrian Paul2001-07-091-5/+5
* More raster fog coord fixes.Brian Paul2001-06-263-43/+29
* optimized texture triangle updates (Klaus Niederkrueger)Brian Paul2001-06-261-920/+289
* fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.Brian Paul2001-06-186-42/+128
* fixed a +/- typo in the Y coord setupBrian Paul2001-06-131-4/+4
* always feedback unit 0 texcoordsBrian Paul2001-06-121-2/+2
* Snap triangle x,y vertices to 1/16 subpixel positions.Brian Paul2001-06-121-35/+56
* check for PB overflow in general_flat_rgba_line()Brian Paul2001-06-111-3/+10
* minor clean-upsBrian Paul2001-06-051-11/+10
* applied Klaus Niederkrueger's CHAN_BITS==32 patchBrian Paul2001-06-011-5/+60
* GLubyte -> GLchan fixBrian Paul2001-05-302-8/+8
* added current raster fog coord and related codeBrian Paul2001-05-303-23/+56
* removed unused varBrian Paul2001-05-291-2/+1
* fixed a number of multi-texture line bugsBrian Paul2001-05-213-31/+37
* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-1/+27
* fixed Width/Height typo (Jeff Hartmann)Brian Paul2001-05-171-2/+2
* removed (void) index; statementBrian Paul2001-05-171-3/+1
* Fix order of decomposition of quad.Keith Whitwell2001-05-177-23/+18
* use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul2001-05-168-43/+152
* Apply antialiasing coverage factor to alpha after texture application,Brian Paul2001-05-159-223/+294
* minor clean-ups and more commentsBrian Paul2001-05-152-11/+38
* New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul2001-05-141-10/+11
* New triangle rasterization code. Store per-span initial/step values in theBrian Paul2001-05-143-1254/+1322
* fixed scissor clear problem (Michael Saunders)Brian Paul2001-05-111-4/+11
* redo previous change in a more defensive wayBrian Paul2001-05-101-5/+7
* added check for zero-length spans, avoids potential problems laterBrian Paul2001-05-101-1/+7
* fixed some divide by zero problems found w/ conformBrian Paul2001-05-103-13/+17
* RGBA mode GL_NAND was wrong, fixed 16-bit GLchan supportBrian Paul2001-05-101-7/+144
* missed a GLfixed->GLfloat fog changeBrian Paul2001-05-091-14/+13