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path: root/src/mesa/swrast
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* rename _swrast_update_fragment_attribs()Brian2007-06-211-3/+4
* fix glDrawPixels + fragment program problemBrian2007-06-201-2/+9
* copy wpos attrib info into zoomed span (fixes fog perspective correction prob...Brian2007-06-201-2/+4
* Rework _mesa_update_texture_compare_function() to only be called duringBrian2007-06-111-20/+0
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-1/+1
* Temporarily disable the calls to _mesa_update_texture_compare_function().Brian2007-06-111-0/+4
* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-071-1/+2
* Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick2007-06-072-19/+17
* check for flat/smooth interp for generic/specular attribBrian2007-05-291-5/+13
* fix logic for calling _swrast_update_deferred_texture()Brian2007-05-241-7/+5
* don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)Brian2007-05-221-0/+1
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-2025-1976/+1102
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-63/+748
* remove some unneeded code in init_machine()Brian2007-05-111-5/+0
* Remove unused FB_* tokens, re-indent code.Brian2007-05-111-50/+46
* When feeding back texcoords, don't divide by W. See bug 10913.Brian2007-05-111-15/+3
* changes to get DDX/DDY working againBrian2007-05-022-0/+8
* fix some StepX/StepY mix-ups in alpha interpolationBrian2007-05-021-6/+6
* only load front/back face attrib if using a shader (bug 10788)Brian2007-04-281-2/+4
* additional checks that attr is a texcoordKeith Packard2007-04-283-6/+6
* fix attribsMask (re-fixes depth peeling algorithm)Brian2007-04-251-0/+7
* s/DO_TEXVAR/DO_ATTRIBS/Brian2007-04-244-18/+18
* get rid of an extra textured triangle functionBrian2007-04-241-6/+6
* s/TEXTURE/ATTRIBS/Brian2007-04-242-11/+11
* trim down the number of line drawing functions, special casesBrian2007-04-242-67/+8
* only need one CI-mode triangle functionBrian2007-04-241-29/+9
* s/INTERP_TEX/INTERP_ATTRIBS/Brian2007-04-242-11/+12
* disable some errant codeBrian2007-04-231-0/+2
* remove SWvertex->fog field, use attrib fieldBrian2007-04-237-13/+19
* Improve the code for interpolating fragment attributes a little. More to com...Brian2007-04-237-222/+182
* Fix color sum bug 10688.Brian2007-04-214-15/+13
* Remove the !rb->Data check that was added a few months ago.Brian2007-04-212-2/+2
* undo a test/debug changeBrian2007-04-211-1/+1
* Put gl_program_machine into swrast structure rather than using a local variable.Brian2007-04-192-10/+13
* remove invalid assertion (span->facing may be set because of polygonmode)Brian2007-04-191-2/+0
* Don't allow deferredTexture if using occlusion query and a frag shader.Brian2007-04-191-4/+17
* check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669Brian2007-04-181-5/+14
* improved fog commentBrian2007-04-181-1/+1
* Enable texture sampling for vertex programs/shaders.Brian2007-04-172-2/+5
* Fix sample_depth_texture() to handle texture rectangle coords.Brian2007-04-141-30/+85
* fix negative zoom factor bug (10636), more commentsBrian2007-04-141-3/+11
* as with prev commit, also fix color index mode zoomed depth copies (bug 10608)Brian2007-04-111-1/+1
* fix zoomed depth copies (bug 10608)Brian2007-04-111-2/+1
* fix references to non-existant sz4 fieldRichard Hughes2007-04-072-4/+4
* fix some CHAN_TYPE==GL_FLOAT breakageRichard Hughes2007-04-071-3/+3
* fix comment typoBrian2007-04-071-1/+1
* fix color storage bug in convolution pathBrian2007-04-051-1/+1
* init span.y=0 to silence warningsBrian2007-04-041-0/+1
* Overlapping copies with zoomZ=-1 were broken. See bug 10521.Brian2007-04-041-47/+47
* Restore the UseTexEnvProgram logic.Brian2007-03-272-2/+2