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* Implement software ATI_fragment_shaderDave Airlie2004-12-195-1/+672
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-1810-372/+118
* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-181-5/+22
* fix typos in texcoord setup - fixes perspective correction bugBrian Paul2004-12-161-7/+7
* don't divide texcoords by q if using a fragment programBrian Paul2004-12-161-8/+19
* fixes for fragment programsBrian Paul2004-12-151-3/+7
* init span.w, dwdx, dwdy in case we're running a fragment programBrian Paul2004-12-151-3/+7
* tweaks to the LIT instructionsBrian Paul2004-12-151-5/+7
* silence warningBrian Paul2004-12-031-1/+1
* Fix some warningsAlan Hourihane2004-12-023-9/+2
* new comments and assertionsBrian Paul2004-11-274-2/+7
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-1/+1
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-103-41/+41
* use the new _mesa_clip_readpixels() routineBrian Paul2004-11-091-34/+37
* Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.Brian Paul2004-11-092-53/+1
* don't use ctx->Pack, use the function argumentBrian Paul2004-11-091-13/+12
* fix convolution regression from revision 1.48 to 1.49Brian Paul2004-11-011-3/+2
* PBO support for glColorTable, glColorSubTable, glGetColorTable, etc.Brian Paul2004-10-311-0/+16
* PBO support for glConvolutionFilter1D/2D, glGetConvolutionFilter, etc.Brian Paul2004-10-311-1/+17
* Removed _swrast_validate_pbo_access().Brian Paul2004-10-312-27/+0
* Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul2004-10-313-22/+83
* minor fixes from J.P. DelportBrian Paul2004-10-231-0/+1
* Fix minor fog / fragment program state bug.Brian Paul2004-10-134-26/+29
* *** empty log message ***Karl Schultz2004-10-061-0/+15
* added support for GL_ARB_draw_buffersBrian Paul2004-10-026-20/+34
* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11
* Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz2004-09-281-2/+2
* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-242-1/+28
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-1/+7
* More updates for Doxygen.Brian Paul2004-09-101-0/+11
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-257-2/+41
* work around a param bug (Adam Jackson)Brian Paul2004-08-251-1/+1
* Update Visual Studio Project file for src tree updates.Karl Schultz2004-08-141-2/+6
* added a few more debug printfs (disabled)Brian Paul2004-08-101-0/+14
* consistantly use unpack parameter, instead of ctx->Unpack (Daniel Borca)Brian Paul2004-07-261-26/+32
* added cast to fix AIX color interpolation problem (bug 983144)Brian Paul2004-07-051-14/+14
* fix HP occlusion testing when using generic span pathBrian Paul2004-06-243-8/+12
* fix capitalization, new comments, etcBrian Paul2004-06-241-26/+56
* Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.Brian Paul2004-06-231-20/+32
* store's to RC/HC didn't work (bug 976287)Brian Paul2004-06-201-0/+4
* just a commentBrian Paul2004-06-111-0/+5
* fix minor typo in commentBrian Paul2004-06-111-1/+1
* fix stencil index bug (#964704)Brian Paul2004-06-021-4/+3
* Check for NULL texture object when choosing texture sampler. Fixes segfault ...Brian Paul2004-06-022-93/+107
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
* Minor fixes/optimizations to type conversions in draw_depth_pixels().Brian Paul2004-05-141-27/+41
* Added big-endian texture formats.Brian Paul2004-05-121-105/+0
* fix rectangle texture clamping and border-related codeBrian Paul2004-05-061-23/+72