Commit message (Collapse) | Author | Age | Files | Lines | |
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* | compute z[i] as GLuint | Brian Paul | 2005-09-20 | 1 | -2/+2 |
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* | some improvements to _swrast_clear_depth_buffer() | Brian Paul | 2005-09-20 | 1 | -16/+13 |
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* | remove unneeded sizeof(GLdepth) test | Brian Paul | 2005-09-20 | 1 | -2/+1 |
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* | Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation | Brian Paul | 2005-09-20 | 2 | -7/+10 |
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* | remove STENCIL_MAX | Brian Paul | 2005-09-20 | 1 | -4/+6 |
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* | additional wrapper updates, bug 4468 | Brian Paul | 2005-09-19 | 4 | -14/+14 |
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* | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul | 2005-09-16 | 8 | -22/+69 |
| | | | | Use _swrast_get_values() which does clipping. | ||||
* | remove unused _swrast_read_depth_span() | Brian Paul | 2005-09-16 | 1 | -44/+31 |
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* | lots of little clean-ups, improvements | Brian Paul | 2005-09-16 | 1 | -63/+63 |
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* | change some comments | Brian Paul | 2005-09-16 | 1 | -5/+4 |
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* | pass mask=NULL to write all pixels in clear_ci_buffer_with_masking() | Brian Paul | 2005-09-16 | 1 | -9/+8 |
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* | use mesa import wrappers, bug 4468 | Brian Paul | 2005-09-16 | 1 | -2/+2 |
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* | Rework the texture filtering functions a bit. | Brian Paul | 2005-09-16 | 7 | -128/+103 |
| | | | | No need to pass the texture unit number as an argument. | ||||
* | replace a couple macros with inlined functions | Brian Paul | 2005-09-16 | 1 | -60/+48 |
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* | more GLuint->GLbitfield changes | Brian Paul | 2005-09-16 | 3 | -8/+8 |
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* | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | 2005-09-15 | 4 | -12/+12 |
| | | | | with GLboolean in a few places. | ||||
* | Code clean-ups, reorg. | Brian Paul | 2005-09-15 | 1 | -184/+153 |
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* | updated comments | Brian Paul | 2005-09-15 | 1 | -11/+9 |
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* | Update includes post-splitting of s_texture.c | Brian Paul | 2005-09-15 | 8 | -9/+3 |
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* | Split the s_texture.c file into two new files: | Brian Paul | 2005-09-15 | 5 | -1431/+1451 |
| | | | | | s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering | ||||
* | OpenGL 2.0's two-sided stencil feature wasn't implemented correctly. | Brian Paul | 2005-09-13 | 1 | -1/+1 |
| | | | | | See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side. | ||||
* | Clear either 8 or 16-bit stencil buffers. | Brian Paul | 2005-09-13 | 1 | -27/+66 |
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* | fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI ↵ | Roland Scheidegger | 2005-09-09 | 1 | -5/+9 |
| | | | | ATI_fs instructions. | ||||
* | fix precision problem in depth clearing (bug 4395) | Brian Paul | 2005-09-08 | 1 | -4/+10 |
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* | fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ↵ | Roland Scheidegger | 2005-09-07 | 1 | -6/+4 |
| | | | | later applied srcRep) | ||||
* | minor clean-up of texture_combine() | Brian Paul | 2005-09-06 | 1 | -12/+9 |
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* | don't use DEFARRAY/CHECKARRAY stuff | Brian Paul | 2005-09-06 | 3 | -11/+3 |
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* | remove obsolete CurrentBufferBit | Brian Paul | 2005-09-05 | 2 | -6/+0 |
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* | remove unused var | Brian Paul | 2005-09-05 | 1 | -1/+0 |
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* | Remove last remnants of pre-renderbuffer code. | Brian Paul | 2005-09-03 | 9 | -259/+11 |
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* | Check for ATI_fragment_shader enabled | Dave Airlie | 2005-09-02 | 1 | -1/+2 |
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* | ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent ↵ | Roland Scheidegger | 2005-09-02 | 2 | -36/+37 |
| | | | | changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path) | ||||
* | add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵ | Roland Scheidegger | 2005-09-02 | 1 | -35/+31 |
| | | | | scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before) | ||||
* | Just additional comments. | Brian Paul | 2005-08-31 | 1 | -1/+7 |
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* | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul | 2005-08-27 | 3 | -16/+19 |
| | | | | objects for future types of queries. | ||||
* | removed GL_HP_occlusion_test extension | Brian Paul | 2005-08-25 | 4 | -25/+9 |
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* | also check for texture border in sample_linear_2d() | Brian Paul | 2005-08-25 | 1 | -2/+3 |
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* | improve comments about win[0..3] values (bug 2554) | Brian Paul | 2005-07-26 | 1 | -2/+5 |
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* | s/clippping/clipping/ | Brian Paul | 2005-07-18 | 1 | -2/+2 |
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* | pass in the renderbuffer | Alan Hourihane | 2005-07-18 | 1 | -1/+1 |
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* | Remove NEW_RENDERBUFFER stuff. | Brian Paul | 2005-07-01 | 6 | -11/+7 |
| | | | | | Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function. | ||||
* | remove OLD_RENDERBUFFER code | Brian Paul | 2005-07-01 | 1 | -87/+16 |
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* | Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions. | Brian Paul | 2005-06-30 | 2 | -251/+279 |
| | | | | This cleans up and simplifies the arithmetic quite a bit. | ||||
* | check for NULL swrast->Driver.SetBuffer before calling it | Brian Paul | 2005-06-21 | 2 | -4/+7 |
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* | be sure we have span texcoords before calling _swrast_texture_span() | Brian Paul | 2005-06-10 | 1 | -2/+2 |
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* | pass mask array to PutRowRGB() in simple_z_textured_triangle() | Brian Paul | 2005-06-10 | 1 | -1/+2 |
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* | set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵ | Brian Paul | 2005-06-04 | 1 | -1/+1 |
| | | | | removing that | ||||
* | remove old span functions from swrast_device_driver struct | Brian Paul | 2005-06-04 | 1 | -176/+1 |
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* | remove old span code | Brian Paul | 2005-06-04 | 1 | -70/+26 |
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* | fix an assertion | Brian Paul | 2005-06-04 | 1 | -1/+1 |
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