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mesa
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swrast
Commit message (
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Author
Age
Files
Lines
*
Rework _mesa_update_texture_compare_function() to only be called during
Brian
2007-06-11
1
-20
/
+0
*
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-06-11
1
-1
/
+1
*
Temporarily disable the calls to _mesa_update_texture_compare_function().
Brian
2007-06-11
1
-0
/
+4
*
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-07
1
-1
/
+2
*
Fix ARB_fp spec conformance bug WRT shadow sampling.
Ian Romanick
2007-06-07
2
-19
/
+17
*
check for flat/smooth interp for generic/specular attrib
Brian
2007-05-29
1
-5
/
+13
*
fix logic for calling _swrast_update_deferred_texture()
Brian
2007-05-24
1
-7
/
+5
*
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
Brian
2007-05-22
1
-0
/
+1
*
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-20
25
-1976
/
+1102
*
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-16
1
-63
/
+748
*
remove some unneeded code in init_machine()
Brian
2007-05-11
1
-5
/
+0
*
Remove unused FB_* tokens, re-indent code.
Brian
2007-05-11
1
-50
/
+46
*
When feeding back texcoords, don't divide by W. See bug 10913.
Brian
2007-05-11
1
-15
/
+3
*
changes to get DDX/DDY working again
Brian
2007-05-02
2
-0
/
+8
*
fix some StepX/StepY mix-ups in alpha interpolation
Brian
2007-05-02
1
-6
/
+6
*
only load front/back face attrib if using a shader (bug 10788)
Brian
2007-04-28
1
-2
/
+4
*
additional checks that attr is a texcoord
Keith Packard
2007-04-28
3
-6
/
+6
*
fix attribsMask (re-fixes depth peeling algorithm)
Brian
2007-04-25
1
-0
/
+7
*
s/DO_TEXVAR/DO_ATTRIBS/
Brian
2007-04-24
4
-18
/
+18
*
get rid of an extra textured triangle function
Brian
2007-04-24
1
-6
/
+6
*
s/TEXTURE/ATTRIBS/
Brian
2007-04-24
2
-11
/
+11
*
trim down the number of line drawing functions, special cases
Brian
2007-04-24
2
-67
/
+8
*
only need one CI-mode triangle function
Brian
2007-04-24
1
-29
/
+9
*
s/INTERP_TEX/INTERP_ATTRIBS/
Brian
2007-04-24
2
-11
/
+12
*
disable some errant code
Brian
2007-04-23
1
-0
/
+2
*
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
7
-13
/
+19
*
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-23
7
-222
/
+182
*
Fix color sum bug 10688.
Brian
2007-04-21
4
-15
/
+13
*
Remove the !rb->Data check that was added a few months ago.
Brian
2007-04-21
2
-2
/
+2
*
undo a test/debug change
Brian
2007-04-21
1
-1
/
+1
*
Put gl_program_machine into swrast structure rather than using a local variable.
Brian
2007-04-19
2
-10
/
+13
*
remove invalid assertion (span->facing may be set because of polygonmode)
Brian
2007-04-19
1
-2
/
+0
*
Don't allow deferredTexture if using occlusion query and a frag shader.
Brian
2007-04-19
1
-4
/
+17
*
check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669
Brian
2007-04-18
1
-5
/
+14
*
improved fog comment
Brian
2007-04-18
1
-1
/
+1
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
2
-2
/
+5
*
Fix sample_depth_texture() to handle texture rectangle coords.
Brian
2007-04-14
1
-30
/
+85
*
fix negative zoom factor bug (10636), more comments
Brian
2007-04-14
1
-3
/
+11
*
as with prev commit, also fix color index mode zoomed depth copies (bug 10608)
Brian
2007-04-11
1
-1
/
+1
*
fix zoomed depth copies (bug 10608)
Brian
2007-04-11
1
-2
/
+1
*
fix references to non-existant sz4 field
Richard Hughes
2007-04-07
2
-4
/
+4
*
fix some CHAN_TYPE==GL_FLOAT breakage
Richard Hughes
2007-04-07
1
-3
/
+3
*
fix comment typo
Brian
2007-04-07
1
-1
/
+1
*
fix color storage bug in convolution path
Brian
2007-04-05
1
-1
/
+1
*
init span.y=0 to silence warnings
Brian
2007-04-04
1
-0
/
+1
*
Overlapping copies with zoomZ=-1 were broken. See bug 10521.
Brian
2007-04-04
1
-47
/
+47
*
Restore the UseTexEnvProgram logic.
Brian
2007-03-27
2
-2
/
+2
*
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...
Brian
2007-03-26
5
-2
/
+46
*
merge from master
Brian
2007-03-21
6
-7
/
+25
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*
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...
Brian
2007-03-21
3
-1
/
+15
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