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* mesa: Fix A1R5G5B5 packing/unpackingJason Ekstrand2015-01-121-4/+4
* mesa: Fix packing/unpacking of MESA_FORMAT_R5G6B5_UNORMJason Ekstrand2015-01-121-4/+4
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-1/+1
* swrast: use new _mesa_base_tex_image() helperBrian Paul2015-01-056-42/+47
* swrast: Remove 'inline' from tex filter functions.Matt Turner2014-12-081-26/+26
* mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB (v2)Richard Sandiford2014-09-172-0/+27
* mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}Richard Sandiford2014-09-172-0/+26
* swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endianRichard Sandiford2014-09-171-3/+3
* swrast: s/INLINE/inline/Brian Paul2014-09-041-1/+1
* mesa: Add the format enums for BPTC-compressed imagesNeil Roberts2014-08-121-0/+24
* mesa/main: Use the RGB <-> sRGB conversion functions in libmesautilJason Ekstrand2014-08-042-46/+18
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-303-93/+1
* swrast: Remove unused solve_plane_recip().Matt Turner2014-06-171-14/+0
* swrast: Drop remaining use of _ReallyEnabled.Eric Anholt2014-04-301-1/+1
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-303-12/+10
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-303-20/+15
* swrast: Just use _EnabledCoordUnits for figuring out which texcoords to build.Eric Anholt2014-04-301-1/+1
* swrast: move texture_slices() calls out of loopsBrian Paul2014-04-241-4/+8
* swrast: move null pointer check earlier in _swrast_map_teximage()Brian Paul2014-04-241-6/+9
* swrast: remove _mesa_ prefix from static functionBrian Paul2014-04-241-3/+3
* swrast: allocate swrast_texture_image::ImageSlices array if neededBrian Paul2014-04-241-0/+10
* swrast: Add glBlitFramebuffer to commands affected by conditional renderingAnuj Phogat2014-04-171-0/+8
* swrast: use macros to initialize texfetch_funcs[] tableBrian Paul2014-04-111-937/+172
* swrast: fix more fetch_texel function namesBrian Paul2014-04-112-37/+37
* swrast: Add support for fetching from MESA_FORMAT_R10G10B10A2_UNORMChris Forbes2014-04-102-3/+16
* swrast: reindent s_texfetch_temp.h, remove trailing whitespaceBrian Paul2014-04-071-182/+261
* swrast: remove out of date comments in s_texfetch_tmp.hBrian Paul2014-04-071-457/+10
* swrast: rename texture fetch functions (pt. 7)Brian Paul2014-04-072-38/+38
* swrast: rename texture fetch functions (pt. 6)Brian Paul2014-04-072-83/+83
* swrast: rename texture fetch functions (pt. 5)Brian Paul2014-04-072-35/+35
* swrast: rename texture fetch functions (pt. 4)Brian Paul2014-04-072-56/+56
* swrast: rename texture fetch functions (pt. 3)Brian Paul2014-04-072-56/+56
* swrast: rename texture fetch functions (pt. 2)Brian Paul2014-04-072-60/+60
* swrast: rename texture fetch functions (pt. 1)Brian Paul2014-04-072-44/+44
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-1/+1
* mesa: rename MESA_FORMAT_X8Z24_UNORM -> MESA_FORMAT_X8_UINT_Z24_UNORMBrian Paul2014-03-103-4/+4
* mesa: reorder MESA_FORMAT enumsBrian Paul2014-03-102-521/+523
* mesa: add MESA_FORMAT_R8G8B8A8_SRGBBrian Paul2014-03-062-0/+19
* mesa: add MESA_FORMAT_B8G8R8X8_SRGBChia-I Wu2014-03-061-0/+6
* mesa: fix packing/unpacking for MESA_FORMAT_A4R4G4B4_UNORMBrian Paul2014-03-051-4/+4
* mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.Kenneth Graunke2014-02-096-15/+15
* mesa: Fix Type A _INT formats to MESA_FORMAT naming standardMark Mueller2014-01-272-23/+23
* mesa: Fix MESA_FORMAT names containg SIGNEDMark Mueller2014-01-273-36/+36
* mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCEMark Mueller2014-01-271-32/+32
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-277-83/+83
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-278-72/+72
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-276-32/+32
* mesa: change gl_format to mesa_formatMark Mueller2014-01-275-8/+8
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-1/+1
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-202-9/+9