Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix attribsMask (re-fixes depth peeling algorithm) | Brian | 2007-04-25 | 1 | -0/+7 |
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* | s/DO_TEXVAR/DO_ATTRIBS/ | Brian | 2007-04-24 | 4 | -18/+18 |
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* | get rid of an extra textured triangle function | Brian | 2007-04-24 | 1 | -6/+6 |
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* | s/TEXTURE/ATTRIBS/ | Brian | 2007-04-24 | 2 | -11/+11 |
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* | trim down the number of line drawing functions, special cases | Brian | 2007-04-24 | 2 | -67/+8 |
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* | only need one CI-mode triangle function | Brian | 2007-04-24 | 1 | -29/+9 |
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* | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | 2007-04-24 | 2 | -11/+12 |
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* | disable some errant code | Brian | 2007-04-23 | 1 | -0/+2 |
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* | remove SWvertex->fog field, use attrib field | Brian | 2007-04-23 | 7 | -13/+19 |
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* | Improve the code for interpolating fragment attributes a little. More to ↵ | Brian | 2007-04-23 | 7 | -222/+182 |
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* | Fix color sum bug 10688. | Brian | 2007-04-21 | 4 | -15/+13 |
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* | Remove the !rb->Data check that was added a few months ago. | Brian | 2007-04-21 | 2 | -2/+2 |
| | | | | | Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns... | ||||
* | undo a test/debug change | Brian | 2007-04-21 | 1 | -1/+1 |
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* | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | 2007-04-19 | 2 | -10/+13 |
| | | | | | Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings. | ||||
* | remove invalid assertion (span->facing may be set because of polygonmode) | Brian | 2007-04-19 | 1 | -2/+0 |
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* | Don't allow deferredTexture if using occlusion query and a frag shader. | Brian | 2007-04-19 | 1 | -4/+17 |
| | | | | | | Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos(). | ||||
* | check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669 | Brian | 2007-04-18 | 1 | -5/+14 |
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* | improved fog comment | Brian | 2007-04-18 | 1 | -1/+1 |
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* | Enable texture sampling for vertex programs/shaders. | Brian | 2007-04-17 | 2 | -2/+5 |
| | | | | | | | This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | ||||
* | Fix sample_depth_texture() to handle texture rectangle coords. | Brian | 2007-04-14 | 1 | -30/+85 |
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* | fix negative zoom factor bug (10636), more comments | Brian | 2007-04-14 | 1 | -3/+11 |
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* | as with prev commit, also fix color index mode zoomed depth copies (bug 10608) | Brian | 2007-04-11 | 1 | -1/+1 |
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* | fix zoomed depth copies (bug 10608) | Brian | 2007-04-11 | 1 | -2/+1 |
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* | fix references to non-existant sz4 field | Richard Hughes | 2007-04-07 | 2 | -4/+4 |
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* | fix some CHAN_TYPE==GL_FLOAT breakage | Richard Hughes | 2007-04-07 | 1 | -3/+3 |
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* | fix comment typo | Brian | 2007-04-07 | 1 | -1/+1 |
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* | fix color storage bug in convolution path | Brian | 2007-04-05 | 1 | -1/+1 |
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* | init span.y=0 to silence warnings | Brian | 2007-04-04 | 1 | -0/+1 |
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* | Overlapping copies with zoomZ=-1 were broken. See bug 10521. | Brian | 2007-04-04 | 1 | -47/+47 |
| | | | | | Need to check for overlapping src/dest regions before computing bottom-to-top vs. top-to-bottom order. | ||||
* | Restore the UseTexEnvProgram logic. | Brian | 2007-03-27 | 2 | -2/+2 |
| | | | | | Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders... | ||||
* | Add _swrast_span_default_secondary_color() for use with glBitmap, ↵ | Brian | 2007-03-26 | 5 | -2/+46 |
| | | | | | | | glDrawPixels, etc. Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409. | ||||
* | merge from master | Brian | 2007-03-21 | 6 | -7/+25 |
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| * | 1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D ↵ | Brian | 2007-03-21 | 3 | -1/+15 |
| | | | | | | | | image transfers. | ||||
| * | fix assertion in read_depth_pixels() | Nicolai Haehnle | 2007-03-18 | 1 | -1/+1 |
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| * | mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT) | Xiang, Haihao | 2007-03-18 | 1 | -2/+4 |
| | | | | | | | | or TexImage(DEPTH_COMPONENT) | ||||
| * | add some rb->Data null ptr checks (bug 7205) | Brian | 2007-03-15 | 3 | -3/+5 |
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* | | be smarter about which fragment attribs are interpolated before running frag ↵ | Brian | 2007-03-13 | 1 | -11/+21 |
| | | | | | | | | progs | ||||
* | | comment about SPAN_* vs FRAG_BIT_* values | Brian | 2007-03-13 | 1 | -0/+2 |
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* | | Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask. | Brian | 2007-03-13 | 1 | -1/+8 |
| | | | | | | | | Also, fix an assertion. | ||||
* | | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian | 2007-03-11 | 4 | -73/+148 |
| | | | | | | | | | | | | GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers. | ||||
* | | Implement gl_FrontFacing for fragment shaders. | Brian | 2007-03-10 | 1 | -0/+4 |
| | | | | | | | | | | | | For the time being, we put the gl_FrontFacing value in the FOGC.Y input register. Combining FOGC and FrontFacing in one register is a bit of a hack and may need to be changed someday. | ||||
* | | clean-up formatting | Brian | 2007-03-10 | 1 | -10/+11 |
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* | | Merge branch 'origin' into glsl-compiler-1 | Brian | 2007-03-09 | 1 | -9/+17 |
|\| | | | | | | | | | | | Conflicts: src/mesa/main/context.c | ||||
| * | if renderbuffer ptr is null, just return | Brian | 2007-02-26 | 1 | -9/+17 |
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* | | fix deferredTexture bug | Brian | 2007-03-07 | 1 | -1/+1 |
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* | | remove unneeded includes | Brian | 2007-02-25 | 1 | -4/+0 |
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* | | remove 'maxInst' parameter from _mesa_execute_program() | Brian | 2007-02-25 | 1 | -2/+1 |
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* | | remove unused 'element' parameter from _mesa_execute_program() | Brian | 2007-02-25 | 1 | -2/+1 |
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* | | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian | 2007-02-24 | 1 | -4/+0 |
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* | | Use the new unified vertex/fragment program interpreter from prog_execute.c. | Brian | 2007-02-22 | 1 | -1511/+12 |
| | | | | | | | | Currently, DDX, DDY don't work. |