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* minor fixes from J.P. DelportBrian Paul2004-10-231-0/+1
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* Fix minor fog / fragment program state bug.Brian Paul2004-10-134-26/+29
| | | | Don't add diffuse and specular colors when using fragment program.
* *** empty log message ***Karl Schultz2004-10-061-0/+15
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* added support for GL_ARB_draw_buffersBrian Paul2004-10-026-20/+34
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* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11
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* Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz2004-09-281-2/+2
| | | | | devices. In draw_index_pixels(), use the correct variables for the span Y and span end values.
* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-242-1/+28
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* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
| | | | Define 2.0 point-sprite related tokens in glheader.h (temporary).
* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
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* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-1/+7
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* More updates for Doxygen.Brian Paul2004-09-101-0/+11
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* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-257-2/+41
| | | | 1015696)
* work around a param bug (Adam Jackson)Brian Paul2004-08-251-1/+1
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* Update Visual Studio Project file for src tree updates.Karl Schultz2004-08-141-2/+6
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* added a few more debug printfs (disabled)Brian Paul2004-08-101-0/+14
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* consistantly use unpack parameter, instead of ctx->Unpack (Daniel Borca)Brian Paul2004-07-261-26/+32
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* added cast to fix AIX color interpolation problem (bug 983144)Brian Paul2004-07-051-14/+14
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* fix HP occlusion testing when using generic span pathBrian Paul2004-06-243-8/+12
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* fix capitalization, new comments, etcBrian Paul2004-06-241-26/+56
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* Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.Brian Paul2004-06-231-20/+32
| | | | Removed some unneeded lines, other minor clean-ups.
* store's to RC/HC didn't work (bug 976287)Brian Paul2004-06-201-0/+4
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* just a commentBrian Paul2004-06-111-0/+5
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* fix minor typo in commentBrian Paul2004-06-111-1/+1
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* fix stencil index bug (#964704)Brian Paul2004-06-021-4/+3
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* Check for NULL texture object when choosing texture sampler. Fixes segfault ↵Brian Paul2004-06-022-93/+107
| | | | when fragment program references an incomplete texture
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
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* Minor fixes/optimizations to type conversions in draw_depth_pixels().Brian Paul2004-05-141-27/+41
| | | | Fix off by one errors in a few assertions.
* Added big-endian texture formats.Brian Paul2004-05-121-105/+0
| | | | Moved CI->RGBA palette lookup into texel fetch function.
* fix rectangle texture clamping and border-related codeBrian Paul2004-05-061-23/+72
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* Fix minor warnings found with g++.Brian Paul2004-05-043-8/+6
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* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-233-19/+19
| | | | | | | program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
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* New glTexImage code.Brian Paul2004-04-222-2/+8
| | | | | | | | The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
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* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
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* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-182-42/+154
| | | | | | Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.
* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
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* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
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* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-144-15/+257
| | | | | | | | | and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first.
* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
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* added SPECULAR flag for sprite point functionsBrian Paul2004-04-092-5/+4
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* Committing in .Jouk Jansen2004-04-051-79/+79
| | | | | | | | | | | | | Correction on last commit (My FTP-server on linux is playing games with <CR>'s) Modified Files: Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Committing in .Jouk Jansen2004-04-051-79/+79
| | | | | | | | | | | | | | Updated OpenVMS compile support due to shader directory. Removed <CR>'s in arbprogparse.c Modified Files: Mesa/src/mesa/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-021-1/+10
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* Make the output a little more likely to compile...Keith Whitwell2004-03-301-33/+60
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* Insert original fragment program instructions as comments.Brian Paul2004-03-301-3/+14
| | | | s/__inline/INLINE/
* Amusing utility to print ARB_fp programs as C codeKeith Whitwell2004-03-301-0/+687
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* fix array indexing for UP4B and UP4UBBrian Paul2004-03-291-6/+6
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* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-291-0/+12
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* use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore)Brian Paul2004-03-241-11/+29
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