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path: root/src/mesa/swrast
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* fix stencil index bug (#964704)Brian Paul2004-06-021-4/+3
* Check for NULL texture object when choosing texture sampler. Fixes segfault ...Brian Paul2004-06-022-93/+107
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
* Minor fixes/optimizations to type conversions in draw_depth_pixels().Brian Paul2004-05-141-27/+41
* Added big-endian texture formats.Brian Paul2004-05-121-105/+0
* fix rectangle texture clamping and border-related codeBrian Paul2004-05-061-23/+72
* Fix minor warnings found with g++.Brian Paul2004-05-043-8/+6
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-233-19/+19
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
* New glTexImage code.Brian Paul2004-04-222-2/+8
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-182-42/+154
* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-144-15/+257
* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
* added SPECULAR flag for sprite point functionsBrian Paul2004-04-092-5/+4
* Committing in .Jouk Jansen2004-04-051-79/+79
* Committing in .Jouk Jansen2004-04-051-79/+79
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-021-1/+10
* Make the output a little more likely to compile...Keith Whitwell2004-03-301-33/+60
* Insert original fragment program instructions as comments.Brian Paul2004-03-301-3/+14
* Amusing utility to print ARB_fp programs as C codeKeith Whitwell2004-03-301-0/+687
* fix array indexing for UP4B and UP4UBBrian Paul2004-03-291-6/+6
* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-291-0/+12
* use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore)Brian Paul2004-03-241-11/+29
* Committing in .Jouk Jansen2004-03-231-3/+5
* added s_auxbuffer.cBrian Paul2004-03-221-1/+4
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-218-63/+256
* more TRIANGLE_WALK_DOUBLE tweaks (Justin Novosad)Brian Paul2004-03-141-25/+80
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-137-53/+103
* remove unneeded castsBrian Paul2004-03-091-2/+2
* Fix color index mode rendering.Brian Paul2004-03-097-19/+38
* s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/Brian Paul2004-03-033-8/+11
* Remove clamp parameter from _mesa_unpack_color_span_float(). Pass theBrian Paul2004-02-282-47/+53
* consolidate image transfer operations in new _mesa_apply_rgba_transfer_ops() ...Brian Paul2004-02-281-93/+12
* rename some span pack/unpack functions for better uniformityBrian Paul2004-02-282-6/+6
* move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan()Brian Paul2004-02-283-285/+10
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-281-8/+9
* move _mesa_load_state_parameters() to state validation stageBrian Paul2004-02-272-8/+16
* fix PK2H, UP2H, PK2US bugsBrian Paul2004-02-271-18/+21
* A few more tweaks to fog code.Brian Paul2004-02-171-4/+8
* A bit of an overhaul of the fog code.Brian Paul2004-02-176-199/+262
* added SPAN_WBrian Paul2004-02-171-8/+9
* just some reformattingBrian Paul2004-02-171-16/+17
* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-171-34/+91
* some code clean-upsBrian Paul2004-02-151-64/+67
* Minor clean-ups of variable scopes, initializations, etc.Brian Paul2004-02-151-29/+51
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-90/+25