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* implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul2005-09-301-56/+216
* minor improvementsBrian Paul2005-09-303-10/+10
* added _swrast_get_row()Brian Paul2005-09-302-0/+38
* implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul2005-09-291-15/+189
* added _swrast_put_row()Brian Paul2005-09-292-0/+39
* Rewrite much of the pixel zoom code.Brian Paul2005-09-295-410/+351
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-284-25/+243
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-273-168/+38
* glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul2005-09-261-2/+18
* Committing in .Jouk Jansen2005-09-231-1/+1
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-221-1/+1
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-223-27/+29
* fix a debug messageBrian Paul2005-09-221-1/+1
* changed a renderbuffer checkBrian Paul2005-09-221-2/+1
* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
* Remove ACCUM_BITS.Brian Paul2005-09-211-1/+1
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-219-32/+24
* s/programss/programs/Brian Paul2005-09-201-1/+1
* compute z[i] as GLuintBrian Paul2005-09-201-2/+2
* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
* remove STENCIL_MAXBrian Paul2005-09-201-4/+6
* additional wrapper updates, bug 4468Brian Paul2005-09-194-14/+14
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-168-22/+69
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
* change some commentsBrian Paul2005-09-161-5/+4
* pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul2005-09-161-9/+8
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-167-128/+103
* replace a couple macros with inlined functionsBrian Paul2005-09-161-60/+48
* more GLuint->GLbitfield changesBrian Paul2005-09-163-8/+8
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-154-12/+12
* Code clean-ups, reorg.Brian Paul2005-09-151-184/+153
* updated commentsBrian Paul2005-09-151-11/+9
* Update includes post-splitting of s_texture.cBrian Paul2005-09-158-9/+3
* Split the s_texture.c file into two new files:Brian Paul2005-09-155-1431/+1451
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-131-1/+1
* Clear either 8 or 16-bit stencil buffers.Brian Paul2005-09-131-27/+66
* fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...Roland Scheidegger2005-09-091-5/+9
* fix precision problem in depth clearing (bug 4395)Brian Paul2005-09-081-4/+10
* fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...Roland Scheidegger2005-09-071-6/+4
* minor clean-up of texture_combine()Brian Paul2005-09-061-12/+9
* don't use DEFARRAY/CHECKARRAY stuffBrian Paul2005-09-063-11/+3
* remove obsolete CurrentBufferBitBrian Paul2005-09-052-6/+0
* remove unused varBrian Paul2005-09-051-1/+0
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-039-259/+11
* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2