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* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
* Simplified fog code.Brian Paul2002-02-174-215/+98
* don't include s_fog.hBrian Paul2002-02-173-6/+3
* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
* removed dead codeBrian Paul2002-02-161-18/+7
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-338/+359
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
* minor clean-upBrian Paul2002-02-141-6/+7
* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
* added an assertion, fix typoBrian Paul2002-02-061-3/+7
* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-289-355/+159
* More span clean-up, mostly texture-related.Brian Paul2002-01-2813-981/+249
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-2718-1437/+1095
* Klaus's latest patches and some clean-upBrian Paul2002-01-2112-173/+384
* changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul2002-01-162-48/+56
* set PB->haveSpec in line functions that emit specular colorBrian Paul2002-01-161-1/+3
* added another test in regions_overlap() (Klaus)Brian Paul2002-01-161-3/+6
* latest changes from KlausBrian Paul2002-01-163-12/+149
* added some missing error checksBrian Paul2002-01-151-1/+6
* don't apply scissor box in read_fast_rgba_pixels()Brian Paul2002-01-121-15/+15
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-1011-132/+89
* fixed GL_REPLACE / GL_RGB bugBrian Paul2002-01-091-2/+7
* texture env color wasn't used correctly in GL_BLEND modeBrian Paul2002-01-091-15/+15
* work-around for QNX compiler problemBrian Paul2002-01-081-7/+9
* implemented vertex program point size controlBrian Paul2002-01-061-3/+3
* fix a comment typoBrian Paul2001-12-191-2/+2
* have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chi...Brian Paul2001-12-191-5/+38
* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-4/+5
* added some debug printfs (disabled)Brian Paul2001-12-171-1/+8
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-1720-994/+1622
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-141/+63
* vertex program check-inBrian Paul2001-12-142-6/+12
* special case blend optmizations (Jeremy Fitzhardinge)Brian Paul2001-12-131-6/+54
* add inf and nan tests to swrast functionsKeith Whitwell2001-12-055-8/+23
* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...Brian Paul2001-12-041-41/+87
* use v2 color, not v0 in flat_ci_triangle()Brian Paul2001-11-281-2/+2
* More span rendering optimizations from Klaus NiederkruegerBrian Paul2001-11-194-353/+707
* improved AA subpixel sample positions (Ray Tice)Brian Paul2001-11-131-38/+51