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path: root/src/mesa/swrast
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* Remove x/y/width/height parameters from Clear functions.Brian Paul2006-11-012-14/+10
* Write back gl_FragDepth to span->array->z.Michal Krol2006-11-011-1/+10
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-5/+5
* change DEBUG_FRAG conditionsBrian Paul2006-11-011-79/+82
* fix some bugs in interpolate_specular()Brian Paul2006-11-011-23/+29
* make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul2006-10-311-7/+4
* We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul2006-10-312-6/+15
* In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]Brian Paul2006-10-311-34/+33
* For TEX instructions use lambda=0. When sampling from texture unit K weBrian Paul2006-10-311-44/+71
* fix _mesa_problem() textBrian Paul2006-10-301-2/+2
* Added PROGRAM_CONSTANT to get_register_pointer().Brian Paul2006-10-281-0/+15
* assorted clean-upsBrian Paul2006-10-221-30/+24
* don't save color/z if fragment is killedBrian Paul2006-10-221-18/+20
* minor tweaks good for about 12% faster executionBrian Paul2006-10-221-66/+71
* silence used var warningsBrian Paul2006-10-221-1/+2
* Color clamping fixes.Brian Paul2006-10-222-6/+12
* move/improve comments, clean up code in a few placesBrian Paul2006-10-211-21/+16
* fix another logic error in computing deferredTextureBrian Paul2006-10-211-5/+9
* For deferredTexture, need to check if the fragment program/shader writesBrian Paul2006-10-211-6/+31
* move interpolate_varying() callBrian Paul2006-10-211-4/+2
* Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul2006-10-211-21/+18
* Consolidate some code into shade_texture_span().Brian Paul2006-10-191-84/+81
* fixed Fixed/Int bugBrian Paul2006-10-191-2/+2
* remove temp codeBrian Paul2006-10-191-22/+15
* fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertionBrian Paul2006-10-191-1/+4
* added clamp_colors(), updated assertionsBrian Paul2006-10-181-21/+33
* Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul2006-10-182-7/+11
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-174-145/+61
* fix fog color bugBrian Paul2006-10-171-3/+18
* Move struct atifs_machine into s_atifragshader.cBrian Paul2006-10-172-43/+129
* Seperate interpolate_colors() and interpolate_specular().Brian Paul2006-10-171-174/+192
* apply_aa_coverage() for ubyte/ushort/floatBrian Paul2006-10-171-6/+32
* Fix CHAN_BITS=32 issues.Brian Paul2006-10-171-0/+7
* cut and paste error: s/Width/Height/Brian Paul2006-10-141-1/+1
* Consolidate, move, fix code related to color index and stencil image transferBrian Paul2006-10-133-39/+13
* In _mesa_pack_rgba_span_float() we don't need to make a temporary copy ofBrian Paul2006-10-131-4/+2
* s/GLuint/GLbitfield/Brian Paul2006-10-133-3/+3
* Revamp color table code.Brian Paul2006-10-131-1/+7
* adjust_colors() function replaces old _mesa_chan_to_float_span() function.Brian Paul2006-10-121-26/+45
* use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()Brian Paul2006-10-121-8/+10
* Lots of changes to support runtime renderbuffer depths.Brian Paul2006-10-129-311/+369
* use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functionsBrian Paul2006-10-114-24/+17
* rewrite/simplify the fast_draw_pixels() functionBrian Paul2006-10-111-349/+221
* use _mesa_convert_colors(), update some assertionsBrian Paul2006-10-111-102/+26
* support for runtime renderbuffer depthsBrian Paul2006-10-111-24/+81
* List of source (.c) files in each directory.Brian Paul2006-10-111-0/+32
* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-102-19/+92
* rewrite clear_rgba_buffer_with_masking()Brian Paul2006-10-061-8/+27
* deal with union/aliasing in convert_color_type()Brian Paul2006-10-061-24/+40
* rewrite of read_fast_rgba_pixels()Brian Paul2006-10-061-51/+37