| Commit message (Expand) | Author | Age | Files | Lines |
* | Added OPCODE_INT to convert 4 floats to 4 ints. | Brian | 2007-01-17 | 1 | -0/+11 |
* | more debug code (disabled) | Brian | 2007-01-09 | 1 | -1/+5 |
* | check if _Current == NULL for TXB | Brian | 2007-01-08 | 1 | -3/+5 |
* | Remove if (tObj) conditional so that texture units without a texture image | Brian | 2007-01-08 | 1 | -5/+6 |
* | added INTERP_VARYING code | Brian | 2006-12-21 | 1 | -0/+29 |
* | s/attribute/varying/ | Brian | 2006-12-21 | 2 | -5/+6 |
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 2 | -2/+2 |
* | Added instruction counter to catch infinite loops (temporary). | Brian | 2006-12-18 | 1 | -1/+11 |
* | fix comment, handle NOP | Brian | 2006-12-16 | 1 | -1/+3 |
* | varying var changes | Brian | 2006-12-15 | 3 | -17/+17 |
* | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian | 2006-12-15 | 3 | -17/+9 |
* | Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_i... | Brian | 2006-12-15 | 2 | -1729/+0 |
* | Renamed from s_nvfragprog.[ch] | Brian | 2006-12-14 | 2 | -0/+1729 |
* | Updated includes. | Brian | 2006-12-14 | 2 | -2/+4 |
* | Remove include of s_arbshader.h | Brian | 2006-12-14 | 1 | -1/+0 |
* | Retire old GLSL shader code. | Brian | 2006-12-13 | 2 | -162/+0 |
* | Checkpoint for GLSL compiler changes. | Brian | 2006-12-13 | 6 | -61/+76 |
* | list header files in sources files (Dan Nicholson) | Brian Paul | 2006-11-21 | 1 | -1/+34 |
* | Initial implementation work for CAL, RET, and BRA instructions for fragment | Brian Paul | 2006-11-16 | 1 | -0/+53 |
* | Make sure RENDER_FINISH is called on the zero pixel case. Reported by | Keith Whitwell | 2006-11-14 | 1 | -1/+1 |
* | always load frag prog state params for now (see comments) | Brian Paul | 2006-11-02 | 1 | -0/+5 |
* | Remove x/y/width/height parameters from Clear functions. | Brian Paul | 2006-11-01 | 2 | -14/+10 |
* | Write back gl_FragDepth to span->array->z. | Michal Krol | 2006-11-01 | 1 | -1/+10 |
* | Merge texmem-0-3-branch. | Keith Whitwell | 2006-11-01 | 1 | -5/+5 |
* | change DEBUG_FRAG conditions | Brian Paul | 2006-11-01 | 1 | -79/+82 |
* | fix some bugs in interpolate_specular() | Brian Paul | 2006-11-01 | 1 | -23/+29 |
* | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul | 2006-10-31 | 1 | -7/+4 |
* | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul | 2006-10-31 | 2 | -6/+15 |
* | In TEX instructions, use precomputed lambda only if using fragment.texcoord[k] | Brian Paul | 2006-10-31 | 1 | -34/+33 |
* | For TEX instructions use lambda=0. When sampling from texture unit K we | Brian Paul | 2006-10-31 | 1 | -44/+71 |
* | fix _mesa_problem() text | Brian Paul | 2006-10-30 | 1 | -2/+2 |
* | Added PROGRAM_CONSTANT to get_register_pointer(). | Brian Paul | 2006-10-28 | 1 | -0/+15 |
* | assorted clean-ups | Brian Paul | 2006-10-22 | 1 | -30/+24 |
* | don't save color/z if fragment is killed | Brian Paul | 2006-10-22 | 1 | -18/+20 |
* | minor tweaks good for about 12% faster execution | Brian Paul | 2006-10-22 | 1 | -66/+71 |
* | silence used var warnings | Brian Paul | 2006-10-22 | 1 | -1/+2 |
* | Color clamping fixes. | Brian Paul | 2006-10-22 | 2 | -6/+12 |
* | move/improve comments, clean up code in a few places | Brian Paul | 2006-10-21 | 1 | -21/+16 |
* | fix another logic error in computing deferredTexture | Brian Paul | 2006-10-21 | 1 | -5/+9 |
* | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul | 2006-10-21 | 1 | -6/+31 |
* | move interpolate_varying() call | Brian Paul | 2006-10-21 | 1 | -4/+2 |
* | Move interpolate_texcoords() and interpolate_varying() calls into shade_textu... | Brian Paul | 2006-10-21 | 1 | -21/+18 |
* | Consolidate some code into shade_texture_span(). | Brian Paul | 2006-10-19 | 1 | -84/+81 |
* | fixed Fixed/Int bug | Brian Paul | 2006-10-19 | 1 | -2/+2 |
* | remove temp code | Brian Paul | 2006-10-19 | 1 | -22/+15 |
* | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul | 2006-10-19 | 1 | -1/+4 |
* | added clamp_colors(), updated assertions | Brian Paul | 2006-10-18 | 1 | -21/+33 |
* | Don't pass x/y/width/height to ctx->Driver.Accum(). | Brian Paul | 2006-10-18 | 2 | -7/+11 |
* | Always convert colors to float before running a fragment shader/program. | Brian Paul | 2006-10-17 | 4 | -145/+61 |
* | fix fog color bug | Brian Paul | 2006-10-17 | 1 | -3/+18 |