index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
swrast
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-03
2
-6
/
+8
*
implementation of _swrast_BlitFramebuffer()
Brian Paul
2006-03-02
2
-8
/
+758
*
added s_blit.c
Brian Paul
2006-03-01
1
-2
/
+4
*
_swrast_blit_framebuffer() function
Brian Paul
2006-03-01
2
-0
/
+46
*
only run shader on active fragments in the span
Brian Paul
2006-02-28
1
-0
/
+3
*
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-28
1
-1
/
+2
*
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-02-28
1
-0
/
+5
*
More GLSL code:
Michal Krol
2006-02-27
1
-45
/
+25
*
include proper header file, remove local extern declarations
Brian Paul
2006-02-22
1
-6
/
+3
*
Committing in .
Jouk Jansen
2006-02-21
1
-5
/
+7
*
Add arbshader stage.
Michal Krol
2006-02-15
3
-5
/
+167
*
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2006-01-26
2
-15
/
+24
*
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-12-14
5
-168
/
+2
*
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-12-07
1
-4
/
+4
*
C++ fixes, mostly casts (Stephane Conversy)
Brian Paul
2005-12-06
2
-7
/
+7
*
get depthBits from the current drawbuffer
Brian Paul
2005-12-01
1
-3
/
+3
*
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-20
1
-1
/
+1
*
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-19
1
-10
/
+2
*
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
Brian Paul
2005-11-17
1
-67
/
+99
*
s/MEMCPY/_mesa_memcpy/ and fix typo
Brian Paul
2005-11-17
1
-5
/
+5
*
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-17
1
-28
/
+61
*
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-16
9
-38
/
+28
*
fix color interpolation problem reported on VMS
Brian Paul
2005-11-15
1
-64
/
+38
*
Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.
Brian Paul
2005-11-15
1
-4
/
+6
*
remove unneeded RasterPosValid check
Brian Paul
2005-11-14
1
-4
/
+0
*
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
3
-0
/
+21
*
update an assertion
Brian Paul
2005-11-12
1
-1
/
+1
*
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-12
2
-13
/
+13
*
use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)
Brian Paul
2005-11-09
1
-8
/
+9
*
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-11-08
4
-985
/
+0
*
use _mesa_num_inst_src_regs() instead of nr_args()
Brian Paul
2005-11-05
1
-48
/
+3
*
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-05
3
-149
/
+150
*
remove unneeded #include
Brian Paul
2005-11-05
3
-5
/
+0
*
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
Brian Paul
2005-11-02
1
-4
/
+4
*
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-31
6
-16
/
+24
*
need to use absolute value for RSQ
Brian Paul
2005-10-30
1
-1
/
+2
*
fix LIT bug
Brian Paul
2005-10-29
1
-1
/
+9
*
fragment program writing to result.depth.z was broken
Brian Paul
2005-10-24
2
-15
/
+31
*
check span.y >=0 (bug 4842)
Brian Paul
2005-10-21
1
-1
/
+4
*
fix broken SWZ instruction
Brian Paul
2005-10-21
1
-4
/
+4
*
fix broken KIL
Brian Paul
2005-10-21
1
-2
/
+4
*
change includes (bug 4468)
Brian Paul
2005-10-12
1
-6
/
+3
*
Fix a number of point size attenuation problems.
Brian Paul
2005-10-07
1
-25
/
+42
*
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
2
-24
/
+24
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
4
-19
/
+19
*
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-10-04
3
-14
/
+13
*
GL_EXT_packed_depth_stencil changes
Brian Paul
2005-10-01
2
-4
/
+6
*
fix an assertion
Brian Paul
2005-10-01
1
-1
/
+1
*
simplify the read_depth_stencil_pixels() function
Brian Paul
2005-10-01
1
-27
/
+14
*
implemented fallbacks for GL_EXT_packed_depth_stencil
Brian Paul
2005-09-30
1
-56
/
+216
[next]