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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-338/+359
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* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
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* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
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* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
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* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
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* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
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* minor clean-upBrian Paul2002-02-141-6/+7
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* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
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* added an assertion, fix typoBrian Paul2002-02-061-3/+7
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* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
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* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
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* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
| | | | | Big clean-up of line drawing code. Removed many obsolete span processing functions.
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
| | | | | ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
| | | | Major clean-up of pixel zoom code.
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
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* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85
| | | | Updated comments, fixed indentation, etc.
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-289-355/+159
| | | | | Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
* More span clean-up, mostly texture-related.Brian Paul2002-01-2813-981/+249
| | | | | _mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-2718-1437/+1095
| | | | | struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
* Klaus's latest patches and some clean-upBrian Paul2002-01-2112-173/+384
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* changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul2002-01-162-48/+56
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* set PB->haveSpec in line functions that emit specular colorBrian Paul2002-01-161-1/+3
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* added another test in regions_overlap() (Klaus)Brian Paul2002-01-161-3/+6
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* latest changes from KlausBrian Paul2002-01-163-12/+149
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* added some missing error checksBrian Paul2002-01-151-1/+6
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* don't apply scissor box in read_fast_rgba_pixels()Brian Paul2002-01-121-15/+15
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* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-1011-132/+89
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* fixed GL_REPLACE / GL_RGB bugBrian Paul2002-01-091-2/+7
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* texture env color wasn't used correctly in GL_BLEND modeBrian Paul2002-01-091-15/+15
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* work-around for QNX compiler problemBrian Paul2002-01-081-7/+9
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* implemented vertex program point size controlBrian Paul2002-01-061-3/+3
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* fix a comment typoBrian Paul2001-12-191-2/+2
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* have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes ↵Brian Paul2001-12-191-5/+38
| | | | Chimera bug)
* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-4/+5
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* added some debug printfs (disabled)Brian Paul2001-12-171-1/+8
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* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-1720-994/+1622
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* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-141/+63
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* vertex program check-inBrian Paul2001-12-142-6/+12
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* special case blend optmizations (Jeremy Fitzhardinge)Brian Paul2001-12-131-6/+54
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* add inf and nan tests to swrast functionsKeith Whitwell2001-12-055-8/+23
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul2001-12-041-41/+87
| | | | GL_ARB_shadow_ambient
* use v2 color, not v0 in flat_ci_triangle()Brian Paul2001-11-281-2/+2
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* More span rendering optimizations from Klaus NiederkruegerBrian Paul2001-11-194-353/+707
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* improved AA subpixel sample positions (Ray Tice)Brian Paul2001-11-131-38/+51
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* casts to silence warnings from gcc 2.96Brian Paul2001-11-061-2/+2
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* added a few commentsBrian Paul2001-10-171-1/+9
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* warning fixes (Karl Schultz)Brian Paul2001-10-171-3/+3
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* added GL_ARB_texture_mirrored_repeatBrian Paul2001-10-171-3/+30
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* very brief overview of swrastKeith Whitwell2001-09-201-0/+55
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* GL_ADD texture mode was incorrect, renamed some varsBrian Paul2001-09-191-48/+49
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