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* need to check border width in sample_linear_2d() - fixes failed assertion in ...Brian2007-11-231-1/+2
* Consolidate point size computation, clamping in get_size().Brian2007-11-221-36/+35
* clamp lambda to Min/MaxLodBrian2007-11-201-3/+6
* fix some texture format assertions, etcBrian2007-11-191-23/+11
* fix out-of-bounds array index (ix=-1)Brian2007-11-191-2/+3
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-244-52/+69
* Replace repeat_remainder() with a simpler macro that just casts args to unsig...Brian2007-10-171-13/+6
* tweak point rast to fix conform failureBrian2007-09-271-4/+6
* mesa: make sure the gotten value isn't greater than theXiang, Haihao2007-09-271-2/+5
* mesa: Always use the original mask to update stencil bufferXiang, Haihao2007-09-181-2/+5
* fix copypixels overlap test bug (#12417)Brian2007-09-141-2/+9
* remove reference to ctx->Color.DrawBufferBrian2007-08-161-1/+1
* fix even-sized point positioning (bug 11874)Brian2007-08-071-4/+4
* fix color interpolation for CHAN_BITS==32Brian2007-07-261-1/+1
* don't use rgba_line() if CHAN_BITS==32Brian2007-07-261-1/+5
* Remove ctx->Point._Size and ctx->Line._Width.Brian2007-07-213-12/+16
* clean-up of stencil codeBrian2007-07-111-50/+35
* Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian2007-07-081-3/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-045-13/+12
* fix StepX/StepY typoBrian2007-07-031-1/+1
* use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian2007-07-031-6/+5
* simplify INIT_SPAN codeBrian2007-06-2912-31/+55
* s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking()Brian2007-06-291-1/+1
* Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors wer...Brian2007-06-294-26/+15
* ObsoleteBrian2007-06-291-406/+0
* overhaul point rasterization, no longer use s_pointtemp.hBrian2007-06-291-192/+465
* fix bug rendering points with fragment program (see #11330)Brian2007-06-222-9/+18
* Fix feedback color bug #11332. In feedback mode, produce float colors.Brian2007-06-221-6/+1
* fix rgba pointer bug hit on zoomed+fogged glDrawPixelsBrian2007-06-212-12/+12
* Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian2007-06-213-15/+32
* rename _swrast_update_fragment_attribs()Brian2007-06-211-3/+4
* fix glDrawPixels + fragment program problemBrian2007-06-201-2/+9
* copy wpos attrib info into zoomed span (fixes fog perspective correction prob...Brian2007-06-201-2/+4
* Rework _mesa_update_texture_compare_function() to only be called duringBrian2007-06-111-20/+0
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-1/+1
* Temporarily disable the calls to _mesa_update_texture_compare_function().Brian2007-06-111-0/+4
* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-071-1/+2
* Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick2007-06-072-19/+17
* check for flat/smooth interp for generic/specular attribBrian2007-05-291-5/+13
* fix logic for calling _swrast_update_deferred_texture()Brian2007-05-241-7/+5
* don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)Brian2007-05-221-0/+1
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-2025-1976/+1102
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-63/+748
* remove some unneeded code in init_machine()Brian2007-05-111-5/+0
* Remove unused FB_* tokens, re-indent code.Brian2007-05-111-50/+46
* When feeding back texcoords, don't divide by W. See bug 10913.Brian2007-05-111-15/+3
* changes to get DDX/DDY working againBrian2007-05-022-0/+8
* fix some StepX/StepY mix-ups in alpha interpolationBrian2007-05-021-6/+6
* only load front/back face attrib if using a shader (bug 10788)Brian2007-04-281-2/+4
* additional checks that attr is a texcoordKeith Packard2007-04-283-6/+6