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mesa
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swrast
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Author
Age
Files
Lines
*
clean-up of stencil code
Brian
2007-07-11
1
-50
/
+35
*
Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.
Brian
2007-07-08
1
-3
/
+3
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
5
-13
/
+12
*
fix StepX/StepY typo
Brian
2007-07-03
1
-1
/
+1
*
use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457
Brian
2007-07-03
1
-6
/
+5
*
simplify INIT_SPAN code
Brian
2007-06-29
12
-31
/
+55
*
s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking()
Brian
2007-06-29
1
-1
/
+1
*
Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors wer...
Brian
2007-06-29
4
-26
/
+15
*
Obsolete
Brian
2007-06-29
1
-406
/
+0
*
overhaul point rasterization, no longer use s_pointtemp.h
Brian
2007-06-29
1
-192
/
+465
*
fix bug rendering points with fragment program (see #11330)
Brian
2007-06-22
2
-9
/
+18
*
Fix feedback color bug #11332. In feedback mode, produce float colors.
Brian
2007-06-22
1
-6
/
+1
*
fix rgba pointer bug hit on zoomed+fogged glDrawPixels
Brian
2007-06-21
2
-12
/
+12
*
Another round of fixing attribute interpolation for glDraw/CopyPixels.
Brian
2007-06-21
3
-15
/
+32
*
rename _swrast_update_fragment_attribs()
Brian
2007-06-21
1
-3
/
+4
*
fix glDrawPixels + fragment program problem
Brian
2007-06-20
1
-2
/
+9
*
copy wpos attrib info into zoomed span (fixes fog perspective correction prob...
Brian
2007-06-20
1
-2
/
+4
*
Rework _mesa_update_texture_compare_function() to only be called during
Brian
2007-06-11
1
-20
/
+0
*
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-06-11
1
-1
/
+1
*
Temporarily disable the calls to _mesa_update_texture_compare_function().
Brian
2007-06-11
1
-0
/
+4
*
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-07
1
-1
/
+2
*
Fix ARB_fp spec conformance bug WRT shadow sampling.
Ian Romanick
2007-06-07
2
-19
/
+17
*
check for flat/smooth interp for generic/specular attrib
Brian
2007-05-29
1
-5
/
+13
*
fix logic for calling _swrast_update_deferred_texture()
Brian
2007-05-24
1
-7
/
+5
*
don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)
Brian
2007-05-22
1
-0
/
+1
*
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-20
25
-1976
/
+1102
*
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-16
1
-63
/
+748
*
remove some unneeded code in init_machine()
Brian
2007-05-11
1
-5
/
+0
*
Remove unused FB_* tokens, re-indent code.
Brian
2007-05-11
1
-50
/
+46
*
When feeding back texcoords, don't divide by W. See bug 10913.
Brian
2007-05-11
1
-15
/
+3
*
changes to get DDX/DDY working again
Brian
2007-05-02
2
-0
/
+8
*
fix some StepX/StepY mix-ups in alpha interpolation
Brian
2007-05-02
1
-6
/
+6
*
only load front/back face attrib if using a shader (bug 10788)
Brian
2007-04-28
1
-2
/
+4
*
additional checks that attr is a texcoord
Keith Packard
2007-04-28
3
-6
/
+6
*
fix attribsMask (re-fixes depth peeling algorithm)
Brian
2007-04-25
1
-0
/
+7
*
s/DO_TEXVAR/DO_ATTRIBS/
Brian
2007-04-24
4
-18
/
+18
*
get rid of an extra textured triangle function
Brian
2007-04-24
1
-6
/
+6
*
s/TEXTURE/ATTRIBS/
Brian
2007-04-24
2
-11
/
+11
*
trim down the number of line drawing functions, special cases
Brian
2007-04-24
2
-67
/
+8
*
only need one CI-mode triangle function
Brian
2007-04-24
1
-29
/
+9
*
s/INTERP_TEX/INTERP_ATTRIBS/
Brian
2007-04-24
2
-11
/
+12
*
disable some errant code
Brian
2007-04-23
1
-0
/
+2
*
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
7
-13
/
+19
*
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-23
7
-222
/
+182
*
Fix color sum bug 10688.
Brian
2007-04-21
4
-15
/
+13
*
Remove the !rb->Data check that was added a few months ago.
Brian
2007-04-21
2
-2
/
+2
*
undo a test/debug change
Brian
2007-04-21
1
-1
/
+1
*
Put gl_program_machine into swrast structure rather than using a local variable.
Brian
2007-04-19
2
-10
/
+13
*
remove invalid assertion (span->facing may be set because of polygonmode)
Brian
2007-04-19
1
-2
/
+0
*
Don't allow deferredTexture if using occlusion query and a frag shader.
Brian
2007-04-19
1
-4
/
+17
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