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swrast
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Author
Age
Files
Lines
*
implement CopyPixels for GL_DEPTH_STENCIL_EXT
Brian Paul
2005-09-29
1
-15
/
+189
*
added _swrast_put_row()
Brian Paul
2005-09-29
2
-0
/
+39
*
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-29
5
-410
/
+351
*
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-28
4
-25
/
+243
*
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-27
3
-168
/
+38
*
glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.
Brian Paul
2005-09-26
1
-2
/
+18
*
Committing in .
Jouk Jansen
2005-09-23
1
-1
/
+1
*
fix clipped glReadPixels bug
Brian Paul
2005-09-23
1
-0
/
+3
*
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
Brian Paul
2005-09-22
1
-1
/
+1
*
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-22
3
-27
/
+29
*
fix a debug message
Brian Paul
2005-09-22
1
-1
/
+1
*
changed a renderbuffer check
Brian Paul
2005-09-22
1
-2
/
+1
*
add missing scale factor in _swrast_read_depth_span_float()
Brian Paul
2005-09-21
1
-1
/
+1
*
Remove ACCUM_BITS.
Brian Paul
2005-09-21
1
-1
/
+1
*
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
9
-32
/
+24
*
s/programss/programs/
Brian Paul
2005-09-20
1
-1
/
+1
*
compute z[i] as GLuint
Brian Paul
2005-09-20
1
-2
/
+2
*
some improvements to _swrast_clear_depth_buffer()
Brian Paul
2005-09-20
1
-16
/
+13
*
remove unneeded sizeof(GLdepth) test
Brian Paul
2005-09-20
1
-2
/
+1
*
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-20
2
-7
/
+10
*
remove STENCIL_MAX
Brian Paul
2005-09-20
1
-4
/
+6
*
additional wrapper updates, bug 4468
Brian Paul
2005-09-19
4
-14
/
+14
*
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-16
8
-22
/
+69
*
remove unused _swrast_read_depth_span()
Brian Paul
2005-09-16
1
-44
/
+31
*
lots of little clean-ups, improvements
Brian Paul
2005-09-16
1
-63
/
+63
*
change some comments
Brian Paul
2005-09-16
1
-5
/
+4
*
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
Brian Paul
2005-09-16
1
-9
/
+8
*
use mesa import wrappers, bug 4468
Brian Paul
2005-09-16
1
-2
/
+2
*
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
7
-128
/
+103
*
replace a couple macros with inlined functions
Brian Paul
2005-09-16
1
-60
/
+48
*
more GLuint->GLbitfield changes
Brian Paul
2005-09-16
3
-8
/
+8
*
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
4
-12
/
+12
*
Code clean-ups, reorg.
Brian Paul
2005-09-15
1
-184
/
+153
*
updated comments
Brian Paul
2005-09-15
1
-11
/
+9
*
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-15
8
-9
/
+3
*
Split the s_texture.c file into two new files:
Brian Paul
2005-09-15
5
-1431
/
+1451
*
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
Brian Paul
2005-09-13
1
-1
/
+1
*
Clear either 8 or 16-bit stencil buffers.
Brian Paul
2005-09-13
1
-27
/
+66
*
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
2005-09-09
1
-5
/
+9
*
fix precision problem in depth clearing (bug 4395)
Brian Paul
2005-09-08
1
-4
/
+10
*
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
2005-09-07
1
-6
/
+4
*
minor clean-up of texture_combine()
Brian Paul
2005-09-06
1
-12
/
+9
*
don't use DEFARRAY/CHECKARRAY stuff
Brian Paul
2005-09-06
3
-11
/
+3
*
remove obsolete CurrentBufferBit
Brian Paul
2005-09-05
2
-6
/
+0
*
remove unused var
Brian Paul
2005-09-05
1
-1
/
+0
*
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-03
9
-259
/
+11
*
Check for ATI_fragment_shader enabled
Dave Airlie
2005-09-02
1
-1
/
+2
*
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
2
-36
/
+37
*
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-09-02
1
-35
/
+31
*
Just additional comments.
Brian Paul
2005-08-31
1
-1
/
+7
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