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swrast
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Author
Age
Files
Lines
*
Clear either 8 or 16-bit stencil buffers.
Brian Paul
2005-09-13
1
-27
/
+66
*
fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI A...
Roland Scheidegger
2005-09-09
1
-5
/
+9
*
fix precision problem in depth clearing (bug 4395)
Brian Paul
2005-09-08
1
-4
/
+10
*
fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ...
Roland Scheidegger
2005-09-07
1
-6
/
+4
*
minor clean-up of texture_combine()
Brian Paul
2005-09-06
1
-12
/
+9
*
don't use DEFARRAY/CHECKARRAY stuff
Brian Paul
2005-09-06
3
-11
/
+3
*
remove obsolete CurrentBufferBit
Brian Paul
2005-09-05
2
-6
/
+0
*
remove unused var
Brian Paul
2005-09-05
1
-1
/
+0
*
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-03
9
-259
/
+11
*
Check for ATI_fragment_shader enabled
Dave Airlie
2005-09-02
1
-1
/
+2
*
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
2
-36
/
+37
*
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-09-02
1
-35
/
+31
*
Just additional comments.
Brian Paul
2005-08-31
1
-1
/
+7
*
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-27
3
-16
/
+19
*
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
4
-25
/
+9
*
also check for texture border in sample_linear_2d()
Brian Paul
2005-08-25
1
-2
/
+3
*
improve comments about win[0..3] values (bug 2554)
Brian Paul
2005-07-26
1
-2
/
+5
*
s/clippping/clipping/
Brian Paul
2005-07-18
1
-2
/
+2
*
pass in the renderbuffer
Alan Hourihane
2005-07-18
1
-1
/
+1
*
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
6
-11
/
+7
*
remove OLD_RENDERBUFFER code
Brian Paul
2005-07-01
1
-87
/
+16
*
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-30
2
-251
/
+279
*
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-21
2
-4
/
+7
*
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-10
1
-2
/
+2
*
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-10
1
-1
/
+2
*
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
1
-1
/
+1
*
remove old span functions from swrast_device_driver struct
Brian Paul
2005-06-04
1
-176
/
+1
*
remove old span code
Brian Paul
2005-06-04
1
-70
/
+26
*
fix an assertion
Brian Paul
2005-06-04
1
-1
/
+1
*
remove old span code
Brian Paul
2005-06-04
2
-61
/
+27
*
Remove last of the old span code.
Brian Paul
2005-06-02
7
-72
/
+13
*
moved to windows build dir
Karl Schultz
2005-05-24
1
-336
/
+0
*
Remove some debug output
Jon Smirl
2005-05-20
1
-0
/
+2
*
fix GetRow parameters (Nicolai Haehnle)
Brian Paul
2005-05-15
1
-1
/
+1
*
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
1
-1
/
+1
*
Previously in TXP and TEX instructions, lambda was passed to
Keith Whitwell
2005-05-11
1
-3
/
+24
*
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
1
-1
/
+1
*
Test for texcoord[3] == zero before dividing. Not so sure about this
Keith Whitwell
2005-05-11
1
-4
/
+15
*
Committing in .
Jouk Jansen
2005-05-10
1
-8
/
+4
*
dri fb works using renderbuffers now in RGBA mode
Jon Smirl
2005-05-08
1
-2
/
+4
*
restore call to SetBuffer() in clear_color_buffers(), only temporary
Brian Paul
2005-05-06
1
-7
/
+6
*
more updates for users of s_spantemp.h
Brian Paul
2005-05-05
1
-18
/
+20
*
FBO changes
Brian Paul
2005-05-04
1
-218
/
+103
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
33
-3021
/
+1966
*
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-05-04
7
-28
/
+28
*
added interpolate_fog()
Brian Paul
2005-04-26
1
-0
/
+26
*
undef DEPTH_TYPE at end
Brian Paul
2005-04-22
1
-0
/
+1
*
Reduce the size of mesa's internal fragment and vertex program
Keith Whitwell
2005-04-21
1
-34
/
+39
*
remove stray span.y++
Brian Paul
2005-01-29
1
-1
/
+1
*
use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)
Brian Paul
2005-01-17
1
-3
/
+3
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