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path: root/src/mesa/swrast/s_tritemp.h
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* patches from Gerk Huisma for float-channel renderingBrian Paul2002-10-171-3/+3
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* finished up GL_EXT_stencil_two_sideBrian Paul2002-10-021-1/+2
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* re-check-in - something didn't work on the previous check-inBrian Paul2002-08-071-164/+164
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* Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul2002-04-191-164/+164
| | | | | on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-2/+2
| | | | type, width, interp mask and array mask.
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-161-92/+57
| | | | | result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
* silence gcc warnings (Marc La France)Brian Paul2002-03-011-14/+15
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* Still more texture/span simplification and clean-up.Brian Paul2002-01-281-9/+19
| | | | Updated comments, fixed indentation, etc.
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-281-3/+2
| | | | | Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-271-16/+18
| | | | | struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
* added some debug printfs (disabled)Brian Paul2001-12-171-1/+8
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* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-5/+7
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* add inf and nan tests to swrast functionsKeith Whitwell2001-12-051-2/+2
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* silence compiler warnings (last batch for src)Karl Schultz2001-09-191-17/+31
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* minor optimizations for flat shading (Klaus Niederkrueger)Brian Paul2001-09-131-4/+3
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* replaced some tabs with spacesBrian Paul2001-09-131-94/+94
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* Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul2001-08-141-26/+33
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* Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own.Brian Paul2001-07-261-85/+165
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* more work on float colors (still not finished)Brian Paul2001-07-141-38/+137
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* removed unused tiny triangle test codeBrian Paul2001-07-141-26/+4
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* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-8/+8
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* fixed a +/- typo in the Y coord setupBrian Paul2001-06-131-4/+4
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* Snap triangle x,y vertices to 1/16 subpixel positions.Brian Paul2001-06-121-35/+56
| | | | Disabled tiny triangle threshold test.
* use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul2001-05-161-1/+6
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* New triangle rasterization code. Store per-span initial/step values in theBrian Paul2001-05-141-268/+299
| | | | | new triangle_span struct. Much cleaner code and possibilities for future optimizations.
* interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul2001-05-031-36/+35
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-16/+16
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* do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul2001-03-081-6/+23
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* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul2001-03-071-2/+2
| | | | of potential problems
* optimized lambda calculation (Klaus Niederkrueger)Brian Paul2001-03-031-16/+54
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* fixed RGB over/underflow bug for tiny triangles (bug 128969)Brian Paul2001-02-121-43/+36
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* Overhaul of texture image handling.Brian Paul2001-02-061-2/+2
| | | | | | | | | | 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
* optimized lambda computation (Klaus Niederkrueger)Brian Paul2001-01-291-2/+44
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* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-231-3/+3
| | | | | Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
* minor comments, clean-upBrian Paul2000-12-081-8/+7
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* minor clean-ups (Klaus Niederkrueger)Brian Paul2000-11-211-6/+6
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* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-4/+4
| | | | | | | Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
* Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell2000-11-131-5/+7
| | | | | | | | | | | | into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
* Reorganized software rasterizer as a module which manages its own state,Keith Whitwell2000-11-051-240/+144
| | | | | | with tighter interfaces with the rest of the world. Proper documentation to come.
* Moved software rasterizer functionality to new directory.Keith Whitwell2000-10-311-0/+1191