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/
src
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mesa
/
swrast
/
s_triangle.c
Commit message (
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)
Author
Age
Files
Lines
*
mesa: move code after decls. Fixes Window build failure.
Brian Paul
2009-02-02
1
-3
/
+3
*
mesa: implement texture swizzling in swrast
Brian Paul
2009-01-28
1
-0
/
+2
*
swrast: updates for GL_NV_texture_env_combine4
Brian Paul
2009-01-23
1
-1
/
+2
*
swrast: fix redundant texture application in affine_textured_triangle().
Brian Paul
2009-01-21
1
-1
/
+9
*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-6
/
+6
*
Fix some issues with glDrawBuffer(GL_NONE), bug 14198
Brian
2008-01-22
1
-6
/
+4
*
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2008-01-06
1
-2
/
+2
*
fix broken two-sided stencil
Brian
2007-11-30
1
-1
/
+1
*
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-20
1
-55
/
+56
*
get rid of an extra textured triangle function
Brian
2007-04-24
1
-6
/
+6
*
only need one CI-mode triangle function
Brian
2007-04-24
1
-29
/
+9
*
s/INTERP_TEX/INTERP_ATTRIBS/
Brian
2007-04-24
1
-2
/
+2
*
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-05
1
-28
/
+3
*
Replace color, z, w, texture interpolants with new generic attrib interpolants.
Brian
2007-02-02
1
-7
/
+7
*
Checkpoint for GLSL compiler changes.
Brian
2006-12-13
1
-7
/
+8
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-2
/
+2
*
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-22
1
-2
/
+2
*
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-09-21
1
-10
/
+11
*
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
1
-2
/
+2
*
Remove carriage returns.
Michal Krol
2006-04-25
1
-3
/
+3
*
don't need s_depth.h
Brian Paul
2006-04-14
1
-1
/
+0
*
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-04-04
1
-9
/
+12
*
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2006-03-29
1
-5
/
+5
*
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-12-07
1
-4
/
+4
*
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-16
1
-2
/
+1
*
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
1
-1
/
+1
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
1
-2
/
+2
*
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
1
-2
/
+2
*
Check for ATI_fragment_shader enabled
Dave Airlie
2005-09-02
1
-1
/
+2
*
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-27
1
-11
/
+12
*
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
1
-5
/
+3
*
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-30
1
-43
/
+43
*
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-10
1
-1
/
+2
*
Remove last of the old span code.
Brian Paul
2005-06-02
1
-14
/
+2
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
1
-9
/
+19
*
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-05-04
1
-2
/
+2
*
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-12-18
1
-3
/
+9
*
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...
Brian Paul
2004-08-25
1
-1
/
+1
*
fix HP occlusion testing when using generic span path
Brian Paul
2004-06-24
1
-1
/
+0
*
Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.
Brian Paul
2004-06-23
1
-20
/
+32
*
only use simple_z_textured_triangle if depthBits <= 16
Brian Paul
2004-05-25
1
-1
/
+3
*
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-04-23
1
-2
/
+2
*
Fix color index mode rendering.
Brian Paul
2004-03-09
1
-1
/
+1
*
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
1
-0
/
+1
*
just some reformatting
Brian Paul
2004-02-17
1
-16
/
+17
*
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2004-01-27
1
-35
/
+35
*
Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment
Brian Paul
2003-12-09
1
-1
/
+1
*
s/_backface_sign/_BackfaceSign/
Brian Paul
2003-09-18
1
-1
/
+1
*
Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).
Brian Paul
2003-07-03
1
-0
/
+1
*
Implemented GL_ARB_occlusion_query (not 100% finalized).
Brian Paul
2003-06-13
1
-5
/
+9
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