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path:
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src
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mesa
/
swrast
/
s_triangle.c
Commit message (
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Author
Age
Files
Lines
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-6
/
+6
*
mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlines
Brian Paul
2011-03-11
1
-2
/
+3
*
swrast: Include mtypes.h in s_triangle.c.
Vinson Lee
2011-01-05
1
-0
/
+1
*
swrast: Remove unnecessary headers.
Vinson Lee
2011-01-05
1
-1
/
+0
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-6
/
+6
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
swrast: Remove support for rendering triangles into a color-index buffer
Ian Romanick
2010-03-03
1
-25
/
+4
*
mesa: implement per-buffer color masking
Brian Paul
2009-12-29
1
-4
/
+4
*
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Ian Romanick
2009-12-15
1
-0
/
+6
|
\
|
*
swrast: Silence uninitialized variable warnings in s_triangle.c
Vinson Lee
2009-12-12
1
-0
/
+6
*
|
swrast: added braces
Chia-I Wu
2009-10-28
1
-2
/
+4
*
|
swrast: fix RGB, RGBA texturing code
Brian Paul
2009-10-28
1
-5
/
+11
*
|
swrast: check for single texture unit in _swrast_choose_triangle()
Brian Paul
2009-10-28
1
-0
/
+1
*
|
swrast: clean up and remove dead code in triangle functions
Brian Paul
2009-10-28
1
-57
/
+47
*
|
mesa: remove a bunch of gl_renderbuffer fields
Brian Paul
2009-10-08
1
-1
/
+1
*
|
swrast: fix some texformat regressions
Brian Paul
2009-09-30
1
-35
/
+43
*
|
mesa: remove GLchan-based formats; use hw 8-bit/channel formats instead
Brian Paul
2009-09-30
1
-6
/
+6
*
|
mesa: replace gl_texture_format with gl_format
Brian Paul
2009-09-30
1
-2
/
+2
|
/
*
swrast: fix selection/feedback regression
Brian Paul
2009-08-31
1
-1
/
+1
*
swrast: fix incorrect tri culling in selection/feedback mode.
Brian Paul
2009-08-27
1
-5
/
+7
*
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-03-02
1
-1
/
+1
*
swrast: use _EnabledCoordUnits for fixed-function texturing
Brian Paul
2009-03-02
1
-6
/
+6
*
mesa: use an array for current texture objects
Brian Paul
2009-02-21
1
-5
/
+10
*
mesa: move code after decls. Fixes Window build failure.
Brian Paul
2009-02-02
1
-3
/
+3
*
mesa: implement texture swizzling in swrast
Brian Paul
2009-01-28
1
-0
/
+2
*
swrast: updates for GL_NV_texture_env_combine4
Brian Paul
2009-01-23
1
-1
/
+2
*
swrast: fix redundant texture application in affine_textured_triangle().
Brian Paul
2009-01-21
1
-1
/
+9
*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-6
/
+6
*
Fix some issues with glDrawBuffer(GL_NONE), bug 14198
Brian
2008-01-22
1
-6
/
+4
*
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2008-01-06
1
-2
/
+2
*
fix broken two-sided stencil
Brian
2007-11-30
1
-1
/
+1
*
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-05-20
1
-55
/
+56
*
get rid of an extra textured triangle function
Brian
2007-04-24
1
-6
/
+6
*
only need one CI-mode triangle function
Brian
2007-04-24
1
-29
/
+9
*
s/INTERP_TEX/INTERP_ATTRIBS/
Brian
2007-04-24
1
-2
/
+2
*
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-05
1
-28
/
+3
*
Replace color, z, w, texture interpolants with new generic attrib interpolants.
Brian
2007-02-02
1
-7
/
+7
*
Checkpoint for GLSL compiler changes.
Brian
2006-12-13
1
-7
/
+8
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-2
/
+2
*
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-22
1
-2
/
+2
*
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-09-21
1
-10
/
+11
*
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
1
-2
/
+2
*
Remove carriage returns.
Michal Krol
2006-04-25
1
-3
/
+3
*
don't need s_depth.h
Brian Paul
2006-04-14
1
-1
/
+0
*
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-04-04
1
-9
/
+12
*
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2006-03-29
1
-5
/
+5
*
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-12-07
1
-4
/
+4
*
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-16
1
-2
/
+1
*
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
1
-1
/
+1
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
1
-2
/
+2
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