aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_triangle.c
Commit message (Expand)AuthorAgeFilesLines
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* swrast: Remove support for rendering triangles into a color-index bufferIan Romanick2010-03-031-25/+4
* mesa: implement per-buffer color maskingBrian Paul2009-12-291-4/+4
* Merge branch 'mesa_7_6_branch' into mesa_7_7_branchIan Romanick2009-12-151-0/+6
|\
| * swrast: Silence uninitialized variable warnings in s_triangle.cVinson Lee2009-12-121-0/+6
* | swrast: added bracesChia-I Wu2009-10-281-2/+4
* | swrast: fix RGB, RGBA texturing codeBrian Paul2009-10-281-5/+11
* | swrast: check for single texture unit in _swrast_choose_triangle()Brian Paul2009-10-281-0/+1
* | swrast: clean up and remove dead code in triangle functionsBrian Paul2009-10-281-57/+47
* | mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul2009-10-081-1/+1
* | swrast: fix some texformat regressionsBrian Paul2009-09-301-35/+43
* | mesa: remove GLchan-based formats; use hw 8-bit/channel formats insteadBrian Paul2009-09-301-6/+6
* | mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-2/+2
|/
* swrast: fix selection/feedback regressionBrian Paul2009-08-311-1/+1
* swrast: fix incorrect tri culling in selection/feedback mode.Brian Paul2009-08-271-5/+7
* mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-021-1/+1
* swrast: use _EnabledCoordUnits for fixed-function texturingBrian Paul2009-03-021-6/+6
* mesa: use an array for current texture objectsBrian Paul2009-02-211-5/+10
* mesa: move code after decls. Fixes Window build failure.Brian Paul2009-02-021-3/+3
* mesa: implement texture swizzling in swrastBrian Paul2009-01-281-0/+2
* swrast: updates for GL_NV_texture_env_combine4Brian Paul2009-01-231-1/+2
* swrast: fix redundant texture application in affine_textured_triangle().Brian Paul2009-01-211-1/+9
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-6/+6
* Fix some issues with glDrawBuffer(GL_NONE), bug 14198Brian2008-01-221-6/+4
* Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-061-2/+2
* fix broken two-sided stencilBrian2007-11-301-1/+1
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-201-55/+56
* get rid of an extra textured triangle functionBrian2007-04-241-6/+6
* only need one CI-mode triangle functionBrian2007-04-241-29/+9
* s/INTERP_TEX/INTERP_ATTRIBS/Brian2007-04-241-2/+2
* Merge SWvertex texcoord and varying fields into attrib[] array field.Brian2007-02-051-28/+3
* Replace color, z, w, texture interpolants with new generic attrib interpolants.Brian2007-02-021-7/+7
* Checkpoint for GLSL compiler changes.Brian2006-12-131-7/+8
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-2/+2
* Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell2006-09-221-2/+2
* remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul2006-09-211-10/+11
* update some tests for visual bit depths to use renderbuffersBrian Paul2006-04-251-2/+2
* Remove carriage returns.Michal Krol2006-04-251-3/+3
* don't need s_depth.hBrian Paul2006-04-141-1/+0
* Fix texcoord interpolation for fragment shaders.Michal Krol2006-04-041-9/+12
* put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul2006-03-291-5/+5
* Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...Karl Schultz2005-12-071-4/+4
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-2/+1
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-051-1/+1
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-2/+2
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-2/+2
* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-271-11/+12
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-251-5/+3
* Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul2005-06-301-43/+43