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path: root/src/mesa/swrast/s_texture.c
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* mesa: use gl_renderbuffer::Map for all depth/stencil accessesBrian Paul2012-01-241-34/+107
* swrast: s/Data/Map/ in swrast_texture_imageBrian Paul2012-01-241-4/+4
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-121-2/+2
* swrast: assert _swrast_map_teximage() x, y is multiple of block sizeBrian Paul2011-12-261-0/+3
* swrast: replace assertion with conditional in _swrast_map_teximage()Brian Paul2011-12-261-2/+6
* swrast: remove bogus assertionBrian Paul2011-11-111-1/+0
* swrast: implement GL_ARB_texture_storageBrian Paul2011-10-311-0/+32
* swrast: use _mesa_ffs() instead of ffs()Brian Paul2011-10-251-2/+2
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-231-8/+143
* mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrastBrian Paul2011-10-231-8/+32
* swrast: When asked to map a slice of a 1D array, give back that slice.Eric Anholt2011-10-031-0/+7
* mesa: remove support for GL_APPLE_client_storage extensionBrian Paul2011-09-221-1/+1
* mesa: move gl_texture_image::Width/Height/DepthScale fields to swrastBrian Paul2011-09-221-0/+13
* mesa: move gl_texture_image::_IsPowerOfTwo into swrastBrian Paul2011-09-221-0/+8
* swrast: add Alloc/FreeTextureImageBuffer() driver functionsBrian Paul2011-09-171-0/+38
* swrast: introduce new swrast_texture_image structBrian Paul2011-09-171-0/+27
* swrast: Add implementation of MapTextureImage/UnmapTextureImage.Brian Paul2011-08-291-0/+109
* Split the s_texture.c file into two new files:Brian Paul2005-09-151-3958/+0
* minor clean-up of texture_combine()Brian Paul2005-09-061-12/+9
* don't use DEFARRAY/CHECKARRAY stuffBrian Paul2005-09-061-3/+1
* also check for texture border in sample_linear_2d()Brian Paul2005-08-251-2/+3
* Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul2005-06-301-208/+236
* Fix some warningsAlan Hourihane2004-12-021-5/+0
* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-1/+29
* fix minor typo in commentBrian Paul2004-06-111-1/+1
* Check for NULL texture object when choosing texture sampler. Fixes segfault ...Brian Paul2004-06-021-92/+98
* Added big-endian texture formats.Brian Paul2004-05-121-105/+0
* fix rectangle texture clamping and border-related codeBrian Paul2004-05-061-23/+72
* move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan()Brian Paul2004-02-281-272/+2
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-281-8/+9
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-90/+25
* fixed a bug in GL_NEAREST samplerDaniel Borca2004-02-021-6/+18
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-62/+62
* Initial support for floating point and signed texture formats.Brian Paul2004-01-231-35/+35
* don't use color table's format to determine texture env functionsBrian Paul2003-10-111-3/+0
* Added support for EXT_texture_mirror_clamp and the single wrap modeIan Romanick2003-09-021-4/+31
* s/GLuint/GLint/Brian Paul2003-08-291-1/+1
* Move clamping of texture LOD bias to texture application time.Brian Paul2003-08-281-1/+4
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-2/+2
* if texture color table is enabled, use the color table's format to evaluate t...Brian Paul2003-07-241-0/+3
* fix GL_SGI_texture_colortable bugsBrian Paul2003-07-231-6/+6
* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-12/+44
* fix depth texture tex env bug (#719903)Brian Paul2003-04-141-4/+4
* fix GLchan=GLfloat problemsBrian Paul2003-03-041-13/+31
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-3/+2
* fix compilation warnings on WindowsKarl Schultz2003-02-271-22/+22
* Move span stuff from swrast.h to s_context.h (it's private).Brian Paul2003-02-231-140/+138
* replace | with & (Laurent Desnogues)Brian Paul2003-02-061-4/+4
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-176/+186