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src
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mesa
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swrast
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s_texture.c
Commit message (
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Author
Age
Files
Lines
*
first checkpoint commit of Klaus's new span code (struct sw_span)
Brian Paul
2001-12-17
1
-128
/
+170
*
prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...
Brian Paul
2001-12-04
1
-41
/
+87
*
More span rendering optimizations from Klaus Niederkrueger
Brian Paul
2001-11-19
1
-1
/
+27
*
warning fixes (Karl Schultz)
Brian Paul
2001-10-17
1
-3
/
+3
*
added GL_ARB_texture_mirrored_repeat
Brian Paul
2001-10-17
1
-3
/
+30
*
silence compiler warnings (last batch for src)
Karl Schultz
2001-09-19
1
-3
/
+3
*
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Brian Paul
2001-08-14
1
-9
/
+8
*
removed some now bogus assertions (due to Klaus's latest optimization)
Brian Paul
2001-08-07
1
-5
/
+1
*
optimization to sample_lambda_2d() (Klaus Niederkrueger)
Brian Paul
2001-08-07
1
-92
/
+107
*
do some 16-bit GLchan computations in floating point (Gerk Huisma)
Brian Paul
2001-07-18
1
-16
/
+49
*
more work on float colors (still not finished)
Brian Paul
2001-07-14
1
-75
/
+89
*
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-07-13
1
-15
/
+103
*
applied Klaus Niederkrueger's CHAN_BITS==32 patch
Brian Paul
2001-06-01
1
-5
/
+60
*
GLubyte -> GLchan fix
Brian Paul
2001-05-30
1
-5
/
+5
*
use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)
Brian Paul
2001-05-16
1
-2
/
+4
*
New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with
Brian Paul
2001-05-14
1
-10
/
+11
*
minor clean-ups and warning fixes
Brian Paul
2001-05-03
1
-6
/
+6
*
fixed two mistakes in texture combine code
Brian Paul
2001-04-23
1
-4
/
+5
*
removed glext.h hacks
Brian Paul
2001-04-19
1
-19
/
+1
*
minor optimization to dot3 computation
Brian Paul
2001-04-17
1
-4
/
+3
*
Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.
Brian Paul
2001-04-17
1
-2
/
+32
*
Moved FRAC macro out of mmath.h into s_texture.c since it's only used there
Brian Paul
2001-04-12
1
-12
/
+41
*
Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk...
Brian Paul
2001-04-10
1
-23
/
+23
*
More texture format updates. Drivers now need only plug an appropriate
Gareth Hughes
2001-03-28
1
-5
/
+4
*
added GL_ARB_texture_border_clamp
Brian Paul
2001-03-26
1
-17
/
+57
*
fixed Min/Max lod clamp bug
Brian Paul
2001-03-23
1
-3
/
+4
*
added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3
Brian Paul
2001-03-22
1
-3
/
+21
*
minor re-org in sample_depth_texture()
Brian Paul
2001-03-21
1
-9
/
+9
*
use IROUND() instead of (int) cast (Klaus Niederkrueger)
Brian Paul
2001-03-15
1
-27
/
+26
*
More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.
Brian Paul
2001-03-08
1
-6
/
+6
*
lots of gl_*() to _mesa_*() namespace clean-up
Brian Paul
2001-03-03
1
-28
/
+28
*
bilinear sampling of depth textures
Brian Paul
2001-02-26
1
-29
/
+251
*
Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
Brian Paul
2001-02-20
1
-75
/
+100
*
Changed FetchTexel() function pointer arguments.
Brian Paul
2001-02-17
1
-18
/
+121
*
check texture texel type before using optimized sampling functions
Brian Paul
2001-02-07
1
-8
/
+13
*
Overhaul of texture image handling.
Brian Paul
2001-02-06
1
-560
/
+279
*
Implementation of GL_EXT_texture_env_dot3.
Gareth Hughes
2001-01-06
1
-8
/
+39
*
Fixed bug in MinMagThresh computation.
Brian Paul
2001-01-05
1
-99
/
+120
*
More color macro clean-ups.
Brian Paul
2001-01-03
1
-6
/
+7
*
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Brian Paul
2001-01-02
1
-37
/
+17
*
Renamed texture object _P to _MaxLevel and _M to _MaxLambda.
Brian Paul
2000-12-14
1
-23
/
+23
*
minor comments, clean-up
Brian Paul
2000-12-08
1
-2
/
+2
*
Reorganized software rasterizer as a module which manages its own state,
Keith Whitwell
2000-11-05
1
-76
/
+108
*
Moved software rasterizer functionality to new directory.
Keith Whitwell
2000-10-31
1
-0
/
+2539