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path: root/src/mesa/swrast/s_texture.c
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-3/+2
* fix compilation warnings on WindowsKarl Schultz2003-02-271-22/+22
* Move span stuff from swrast.h to s_context.h (it's private).Brian Paul2003-02-231-140/+138
* replace | with & (Laurent Desnogues)Brian Paul2003-02-061-4/+4
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-176/+186
* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-1/+251
* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-81/+293
* apply scale factor before clapping for DOT3Brian Paul2002-11-121-5/+6
* Add casts to quiet compiler warnings.Karl Schultz2002-10-281-6/+6
* Header file clean-up:Brian Paul2002-10-241-2/+2
* GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul2002-10-211-2/+50
* Add casts to quiet compiler warnings.Karl Schultz2002-10-181-6/+10
* fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)Brian Paul2002-10-181-1/+2
* remove const storage class specifier for the decl of a var that isn'tKarl Schultz2002-10-041-2/+2
* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-20/+24
* merge gl_texture_image RowStride from DRI 4.0.4Brian Paul2002-09-231-3/+5
* updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul2002-09-211-2/+3
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-7/+7
* fix CHAN_TYPE==GL_FLOAT compile problemBrian Paul2002-06-261-3/+5
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-10/+206
* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-021-111/+138
* casts to fix GLint/GLuint mismatchesBrian Paul2002-04-191-2/+2
* fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul2002-04-121-7/+32
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-24/+21
* Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul2002-04-041-8/+18
* Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul2002-03-231-55/+103
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-161-7/+25
* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
* removed dead codeBrian Paul2002-02-161-18/+7
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-338/+359
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-021-5/+4
* Still more texture/span simplification and clean-up.Brian Paul2002-01-281-67/+4
* More span clean-up, mostly texture-related.Brian Paul2002-01-281-5/+47
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-271-22/+53
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-101-21/+21
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-128/+170
* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...Brian Paul2001-12-041-41/+87
* More span rendering optimizations from Klaus NiederkruegerBrian Paul2001-11-191-1/+27
* warning fixes (Karl Schultz)Brian Paul2001-10-171-3/+3
* added GL_ARB_texture_mirrored_repeatBrian Paul2001-10-171-3/+30
* silence compiler warnings (last batch for src)Karl Schultz2001-09-191-3/+3
* Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul2001-08-141-9/+8
* removed some now bogus assertions (due to Klaus's latest optimization)Brian Paul2001-08-071-5/+1
* optimization to sample_lambda_2d() (Klaus Niederkrueger)Brian Paul2001-08-071-92/+107
* do some 16-bit GLchan computations in floating point (Gerk Huisma)Brian Paul2001-07-181-16/+49
* more work on float colors (still not finished)Brian Paul2001-07-141-75/+89
* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-15/+103