| Commit message (Expand) | Author | Age | Files | Lines |
* | new assertions, use INLINE macro (Klaus Niederkrueger) | Brian Paul | 2002-03-08 | 1 | -25/+46 |
* | Updated 1D/3D/cube mipmapping code to work like the new 2D code. | Brian Paul | 2002-02-17 | 1 | -425/+459 |
* | Lots of improvements in the 2D texture sampling code. Fewer function calls | Brian Paul | 2002-02-17 | 1 | -112/+315 |
* | removed dead code | Brian Paul | 2002-02-16 | 1 | -18/+7 |
* | Finished up GL_ARB_depth_texture and GL_ARB_shadow. | Brian Paul | 2002-02-15 | 1 | -338/+359 |
* | uniformly pass texcoords as GLfloat [4] | Brian Paul | 2002-02-15 | 1 | -177/+139 |
* | Converted line drawing over to new span code, pb no longer used. | Brian Paul | 2002-02-02 | 1 | -5/+4 |
* | Still more texture/span simplification and clean-up. | Brian Paul | 2002-01-28 | 1 | -67/+4 |
* | More span clean-up, mostly texture-related. | Brian Paul | 2002-01-28 | 1 | -5/+47 |
* | LOTS of changes, building upon Klaus's work. | Brian Paul | 2002-01-27 | 1 | -22/+53 |
* | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul | 2002-01-10 | 1 | -21/+21 |
* | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | 2001-12-17 | 1 | -128/+170 |
* | prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado... | Brian Paul | 2001-12-04 | 1 | -41/+87 |
* | More span rendering optimizations from Klaus Niederkrueger | Brian Paul | 2001-11-19 | 1 | -1/+27 |
* | warning fixes (Karl Schultz) | Brian Paul | 2001-10-17 | 1 | -3/+3 |
* | added GL_ARB_texture_mirrored_repeat | Brian Paul | 2001-10-17 | 1 | -3/+30 |
* | silence compiler warnings (last batch for src) | Karl Schultz | 2001-09-19 | 1 | -3/+3 |
* | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul | 2001-08-14 | 1 | -9/+8 |
* | removed some now bogus assertions (due to Klaus's latest optimization) | Brian Paul | 2001-08-07 | 1 | -5/+1 |
* | optimization to sample_lambda_2d() (Klaus Niederkrueger) | Brian Paul | 2001-08-07 | 1 | -92/+107 |
* | do some 16-bit GLchan computations in floating point (Gerk Huisma) | Brian Paul | 2001-07-18 | 1 | -16/+49 |
* | more work on float colors (still not finished) | Brian Paul | 2001-07-14 | 1 | -75/+89 |
* | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | 2001-07-13 | 1 | -15/+103 |
* | applied Klaus Niederkrueger's CHAN_BITS==32 patch | Brian Paul | 2001-06-01 | 1 | -5/+60 |
* | GLubyte -> GLchan fix | Brian Paul | 2001-05-30 | 1 | -5/+5 |
* | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul | 2001-05-16 | 1 | -2/+4 |
* | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with | Brian Paul | 2001-05-14 | 1 | -10/+11 |
* | minor clean-ups and warning fixes | Brian Paul | 2001-05-03 | 1 | -6/+6 |
* | fixed two mistakes in texture combine code | Brian Paul | 2001-04-23 | 1 | -4/+5 |
* | removed glext.h hacks | Brian Paul | 2001-04-19 | 1 | -19/+1 |
* | minor optimization to dot3 computation | Brian Paul | 2001-04-17 | 1 | -4/+3 |
* | Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues. | Brian Paul | 2001-04-17 | 1 | -2/+32 |
* | Moved FRAC macro out of mmath.h into s_texture.c since it's only used there | Brian Paul | 2001-04-12 | 1 | -12/+41 |
* | Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk... | Brian Paul | 2001-04-10 | 1 | -23/+23 |
* | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes | 2001-03-28 | 1 | -5/+4 |
* | added GL_ARB_texture_border_clamp | Brian Paul | 2001-03-26 | 1 | -17/+57 |
* | fixed Min/Max lod clamp bug | Brian Paul | 2001-03-23 | 1 | -3/+4 |
* | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 | Brian Paul | 2001-03-22 | 1 | -3/+21 |
* | minor re-org in sample_depth_texture() | Brian Paul | 2001-03-21 | 1 | -9/+9 |
* | use IROUND() instead of (int) cast (Klaus Niederkrueger) | Brian Paul | 2001-03-15 | 1 | -27/+26 |
* | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul | 2001-03-08 | 1 | -6/+6 |
* | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | 2001-03-03 | 1 | -28/+28 |
* | bilinear sampling of depth textures | Brian Paul | 2001-02-26 | 1 | -29/+251 |
* | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul | 2001-02-20 | 1 | -75/+100 |
* | Changed FetchTexel() function pointer arguments. | Brian Paul | 2001-02-17 | 1 | -18/+121 |
* | check texture texel type before using optimized sampling functions | Brian Paul | 2001-02-07 | 1 | -8/+13 |
* | Overhaul of texture image handling. | Brian Paul | 2001-02-06 | 1 | -560/+279 |
* | Implementation of GL_EXT_texture_env_dot3. | Gareth Hughes | 2001-01-06 | 1 | -8/+39 |
* | Fixed bug in MinMagThresh computation. | Brian Paul | 2001-01-05 | 1 | -99/+120 |
* | More color macro clean-ups. | Brian Paul | 2001-01-03 | 1 | -6/+7 |