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src
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mesa
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swrast
/
s_texture.c
Commit message (
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Author
Age
Files
Lines
*
Refactor "class" texture environments to be implemented in terms of
Ian Romanick
2004-02-06
1
-90
/
+25
*
fixed a bug in GL_NEAREST sampler
Daniel Borca
2004-02-02
1
-6
/
+18
*
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2004-01-27
1
-62
/
+62
*
Initial support for floating point and signed texture formats.
Brian Paul
2004-01-23
1
-35
/
+35
*
don't use color table's format to determine texture env functions
Brian Paul
2003-10-11
1
-3
/
+0
*
Added support for EXT_texture_mirror_clamp and the single wrap mode
Ian Romanick
2003-09-02
1
-4
/
+31
*
s/GLuint/GLint/
Brian Paul
2003-08-29
1
-1
/
+1
*
Move clamping of texture LOD bias to texture application time.
Brian Paul
2003-08-28
1
-1
/
+4
*
Added OpenGL 1.4's per-texture LOD bias.
Brian Paul
2003-08-28
1
-2
/
+2
*
if texture color table is enabled, use the color table's format to evaluate t...
Brian Paul
2003-07-24
1
-0
/
+3
*
fix GL_SGI_texture_colortable bugs
Brian Paul
2003-07-23
1
-6
/
+6
*
Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).
Brian Paul
2003-07-03
1
-12
/
+44
*
fix depth texture tex env bug (#719903)
Brian Paul
2003-04-14
1
-4
/
+4
*
fix GLchan=GLfloat problems
Brian Paul
2003-03-04
1
-13
/
+31
*
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-03-01
1
-3
/
+2
*
fix compilation warnings on Windows
Karl Schultz
2003-02-27
1
-22
/
+22
*
Move span stuff from swrast.h to s_context.h (it's private).
Brian Paul
2003-02-23
1
-140
/
+138
*
replace | with & (Laurent Desnogues)
Brian Paul
2003-02-06
1
-4
/
+4
*
Make GL_SGI_texture_color_table work per-texture unit.
Brian Paul
2003-01-26
1
-176
/
+186
*
GL_SGI_texture_color_table extension (Eric Plante)
Brian Paul
2003-01-21
1
-1
/
+251
*
GL_ATI_texture_env_combine3 extension
Brian Paul
2003-01-21
1
-81
/
+293
*
apply scale factor before clapping for DOT3
Brian Paul
2002-11-12
1
-5
/
+6
*
Add casts to quiet compiler warnings.
Karl Schultz
2002-10-28
1
-6
/
+6
*
Header file clean-up:
Brian Paul
2002-10-24
1
-2
/
+2
*
GL_ATI_texture_mirror_once extension (Ian Romanick)
Brian Paul
2002-10-21
1
-2
/
+50
*
Add casts to quiet compiler warnings.
Karl Schultz
2002-10-18
1
-6
/
+10
*
fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)
Brian Paul
2002-10-18
1
-1
/
+2
*
remove const storage class specifier for the decl of a var that isn't
Karl Schultz
2002-10-04
1
-2
/
+2
*
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Brian Paul
2002-10-04
1
-20
/
+24
*
merge gl_texture_image RowStride from DRI 4.0.4
Brian Paul
2002-09-23
1
-3
/
+5
*
updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)
Brian Paul
2002-09-21
1
-2
/
+3
*
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-08-07
1
-7
/
+7
*
fix CHAN_TYPE==GL_FLOAT compile problem
Brian Paul
2002-06-26
1
-3
/
+5
*
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-06-15
1
-10
/
+206
*
Implemented GL_ARB_texture_env_crossbar.
Brian Paul
2002-05-02
1
-111
/
+138
*
casts to fix GLint/GLuint mismatches
Brian Paul
2002-04-19
1
-2
/
+2
*
fixes for corrected GL_DOT3_RGB[A]_EXT token values
Brian Paul
2002-04-12
1
-7
/
+32
*
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-04-12
1
-24
/
+21
*
Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches
Brian Paul
2002-04-04
1
-8
/
+18
*
Test implementation of proposed GL_EXT_shadow_funcs extension. This just
Brian Paul
2002-03-23
1
-55
/
+103
*
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-03-16
1
-7
/
+25
*
new assertions, use INLINE macro (Klaus Niederkrueger)
Brian Paul
2002-03-08
1
-25
/
+46
*
Updated 1D/3D/cube mipmapping code to work like the new 2D code.
Brian Paul
2002-02-17
1
-425
/
+459
*
Lots of improvements in the 2D texture sampling code. Fewer function calls
Brian Paul
2002-02-17
1
-112
/
+315
*
removed dead code
Brian Paul
2002-02-16
1
-18
/
+7
*
Finished up GL_ARB_depth_texture and GL_ARB_shadow.
Brian Paul
2002-02-15
1
-338
/
+359
*
uniformly pass texcoords as GLfloat [4]
Brian Paul
2002-02-15
1
-177
/
+139
*
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
1
-5
/
+4
*
Still more texture/span simplification and clean-up.
Brian Paul
2002-01-28
1
-67
/
+4
*
More span clean-up, mostly texture-related.
Brian Paul
2002-01-28
1
-5
/
+47
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