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path: root/src/mesa/swrast/s_texture.c
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-28/+28
* bilinear sampling of depth texturesBrian Paul2001-02-261-29/+251
* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-201-75/+100
* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-171-18/+121
* check texture texel type before using optimized sampling functionsBrian Paul2001-02-071-8/+13
* Overhaul of texture image handling.Brian Paul2001-02-061-560/+279
* Implementation of GL_EXT_texture_env_dot3.Gareth Hughes2001-01-061-8/+39
* Fixed bug in MinMagThresh computation.Brian Paul2001-01-051-99/+120
* More color macro clean-ups.Brian Paul2001-01-031-6/+7
* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-021-37/+17
* Renamed texture object _P to _MaxLevel and _M to _MaxLambda.Brian Paul2000-12-141-23/+23
* minor comments, clean-upBrian Paul2000-12-081-2/+2
* Reorganized software rasterizer as a module which manages its own state,Keith Whitwell2000-11-051-76/+108
* Moved software rasterizer functionality to new directory.Keith Whitwell2000-10-311-0/+2539