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path: root/src/mesa/swrast/s_texrender.c
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* main: Rename framebuffer renderbuffer software fallback.Laura Ekstrand2015-05-141-1/+1
| | | | | | | | | Rename _mesa_framebuffer_renderbuffer to _mesa_FramebufferRenderbuffer_sw in preparation for adding the ARB_direct_state_access backend function for FramebufferRenderbuffer and NamedFramebufferRenderbuffer to share. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* swrast: remove unneeded #include of colormac.hBrian Paul2015-04-011-1/+0
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: Mark Janes <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-1/+1
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-2/+2
| | | | | | | Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-1/+1
| | | | | | | | | We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-5/+0
| | | | | | | | | | Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-34/+4
| | | | | | Every driver did the same thing. Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-301-12/+2
| | | | | | | | | | | | | This is a step toward allowing drivers to use their normal mapping paths, instead of requiring that all slice mappings come from an aligned offset from the first slice's map. This incidentally fixes missing slice handling in FXT1 swrast. v2: Use slice height helper function. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: pass context parameter to gl_renderbuffer::Delete()Brian Paul2012-11-301-1/+1
| | | | | | | | | | We sometimes need a rendering context when deleting renderbuffers. Pass it explicitly instead of trying to grab a current context (which might be NULL). The next patch will make use of this. Note: this is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* swrast: use swrast_renderbuffer instead of gl_renderbufferBrian Paul2012-01-241-2/+3
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* swrast: allocate swrast_renderbuffers instead of gl_renderbuffersBrian Paul2012-01-241-1/+1
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* swrast: rewrite, simplify the the render-to-texture codeBrian Paul2012-01-241-110/+30
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* mesa: rename gl_renderbuffer::Data to BufferBrian Paul2012-01-241-2/+2
| | | | To better indicate that this pointer to the malloc'd memory.
* mesa: remove gl_renderbuffer::DataTypeBrian Paul2012-01-241-10/+0
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* mesa: remove gl_renderbuffer:RowStride fieldBrian Paul2012-01-241-1/+0
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* swrast: remove Get/PutRow()-related codeBrian Paul2012-01-241-257/+0
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* mesa: remove gl_renderbuffer::PutRowRGB()Brian Paul2011-12-241-62/+0
| | | | | | No longer used anywhere. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove gl_renderbufer::PutMonoRow() and PutMonoValues()Brian Paul2011-12-241-117/+0
| | | | | | | The former was only used for clearing buffers. The later wasn't used anywhere! Remove them and all implementations of those functions. Reviewed-by: Eric Anholt <[email protected]>
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42635
* Add MapRenderbuffer implementations for software drivers.Eric Anholt2011-11-011-0/+1
| | | | | | | | | | Mesa core's is generic for things like osmesa. For swrast_dri.so, we have to do Y flipping. The front-buffer path isn't actually tested, though, because both before and after it fails with a BadMatch in XGetImage. Reviewed-by: Brian Paul <[email protected]>
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-231-15/+16
| | | | | | | | | | | | | | | In the past, swrast_texture_image::Data has been overloaded. It could either point to malloc'd memory storing texture data, or it could point to a current mapping of GPU memory. Now, Buffer always points to malloc'd memory (if we're not using GPU memory) and Data always points to mapped memory. The next step would be to rename Data -> Map. This change also involves adding swrast functions for mapping textures and renderbuffers prior to rendering to setup the Data pointer. Plus, corresponding functions to unmap texures and renderbuffers. This is very much like similar code in the dri drivers.
* mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrastBrian Paul2011-10-231-1/+1
| | | | | | Only swrast and the drivers that fall back to swrast need these fields now. This removes the last of the fields related to software rendering from gl_texture_image.
* swrast: s/FetchTexelf/FetchTexel/Brian Paul2011-10-071-17/+17
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* mesa: move gl_texture_image::FetchTexel fields to swrastBrian Paul2011-09-171-13/+14
| | | | | This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-1/+5
| | | | It's only used by swrast now so move it out of core Mesa.
* mesa: move texrender.c to swrastBrian Paul2011-06-131-0/+654
This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>