| Commit message (Collapse) | Author | Age | Files | Lines |
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swrast needs to pass sampler object into all texture fetching functions
to use correct sampling state when sampler object is bound to the unit.
The changes were made using half manual regular expression replace.
v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current
values aren't set yet, so we need to look at our texObj2D. (anholt)
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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No longer needed since we do all rendering to texture with the buffer
mapping and pixel packing functions.
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This also involves passing swrast_texture_image instead of gl_texture_image
into all the fetch functions.
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It's only used by swrast now so move it out of core Mesa.
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