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* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-011-1/+1
| | | | | | | | | | | | swrast needs to pass sampler object into all texture fetching functions to use correct sampling state when sampler object is bound to the unit. The changes were made using half manual regular expression replace. v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current values aren't set yet, so we need to look at our texObj2D. (anholt) Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: remove unused StoreTexel codeBrian Paul2012-01-241-3/+0
| | | | | No longer needed since we do all rendering to texture with the buffer mapping and pixel packing functions.
* swrast: s/FetchTexelf/FetchTexel/Brian Paul2011-10-071-1/+1
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* mesa: move gl_texture_image::FetchTexel fields to swrastBrian Paul2011-09-171-3/+0
| | | | | This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-0/+44
It's only used by swrast now so move it out of core Mesa.