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path: root/src/mesa/swrast/s_texcombine.c
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* mesa: Fix compiler warningsKarl Schultz2010-02-131-1/+1
* swrast: silence double->float assignment warningsBrian Paul2010-01-271-10/+10
* swrast: Remove unnecessary header from s_texcombine.c.Vinson Lee2010-01-121-1/+0
* swrast: fix pointer arithmetic error in get_texel_array()Brian Paul2009-04-201-2/+1
* swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul2009-04-091-7/+0
* swrast: more texcombine clean-upsBrian Paul2009-04-061-21/+10
* swrast: asst. clean-ups in texcombine codeBrian Paul2009-04-061-26/+19
* swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul2009-04-061-6/+6
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-011-396/+5
* swrast: fix bad optimization checkBrian Paul2009-04-011-1/+2
* swrast: remove unused parameterBrian Paul2009-04-011-6/+1
* swrast: minor improvements, clean-ups in texcombine codeBrian Paul2009-04-011-9/+8
* swrast: use float4_array typedef to simplify the code a bitBrian Paul2009-04-011-54/+71
* mesa: texture combine clean-upsBrian Paul2009-04-011-72/+68
* swrast: general clean-up of texture combine codeBrian Paul2009-04-011-246/+161
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-011-513/+314
* mesa: add support for ATI_envmap_bumpmapRoland Scheidegger2009-03-121-1/+94
* swrast: replace macro with inline functionBrian Paul2009-01-301-1/+1
* mesa: implement texture swizzling in swrastBrian Paul2009-01-281-0/+39
* swrast: updates for GL_NV_texture_env_combine4Brian Paul2009-01-231-16/+115
* mesa: include needed headerBrian Paul2008-10-101-0/+1
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-6/+6
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-201-1/+0
* New SWspanarrays attribs[] array.Brian2007-02-011-2/+4
* Revamp color table code.Brian Paul2006-10-131-1/+7
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-1/+1
* minor simplificationBrian Paul2006-05-181-4/+1
* texture EnvColor needs to be converted to GLchan, not GLintBrian Paul2006-05-181-8/+8
* fixes for CHAN_BITS!=8Brian Paul2006-04-271-18/+23
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-1/+1
* GL_EXT_packed_depth_stencil changesBrian Paul2005-10-011-1/+1
* Rework the texture filtering functions a bit.Brian Paul2005-09-161-2/+2
* Split the s_texture.c file into two new files:Brian Paul2005-09-151-0/+1162