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src
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mesa
/
swrast
/
s_span.c
Commit message (
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Author
Age
Files
Lines
*
fix some bugs in interpolate_specular()
Brian Paul
2006-11-01
1
-23
/
+29
*
Color clamping fixes.
Brian Paul
2006-10-22
1
-1
/
+1
*
fix another logic error in computing deferredTexture
Brian Paul
2006-10-21
1
-5
/
+9
*
For deferredTexture, need to check if the fragment program/shader writes
Brian Paul
2006-10-21
1
-6
/
+31
*
move interpolate_varying() call
Brian Paul
2006-10-21
1
-4
/
+2
*
Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...
Brian Paul
2006-10-21
1
-21
/
+18
*
Consolidate some code into shade_texture_span().
Brian Paul
2006-10-19
1
-84
/
+81
*
fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion
Brian Paul
2006-10-19
1
-1
/
+4
*
added clamp_colors(), updated assertions
Brian Paul
2006-10-18
1
-21
/
+33
*
Always convert colors to float before running a fragment shader/program.
Brian Paul
2006-10-17
1
-13
/
+24
*
Seperate interpolate_colors() and interpolate_specular().
Brian Paul
2006-10-17
1
-174
/
+192
*
apply_aa_coverage() for ubyte/ushort/float
Brian Paul
2006-10-17
1
-6
/
+32
*
Fix CHAN_BITS=32 issues.
Brian Paul
2006-10-17
1
-0
/
+7
*
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-12
1
-8
/
+17
*
use _mesa_convert_colors(), update some assertions
Brian Paul
2006-10-11
1
-102
/
+26
*
deal with union/aliasing in convert_color_type()
Brian Paul
2006-10-06
1
-24
/
+40
*
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-10-01
1
-17
/
+17
*
more changes for runtime renderbuffer depths
Brian Paul
2006-09-29
1
-107
/
+359
*
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-25
1
-2
/
+51
*
Change logicop, blend, masking functions to use the colors/indexes in the
Brian Paul
2006-09-24
1
-5
/
+5
*
Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().
Brian Paul
2006-09-24
1
-159
/
+131
*
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-22
1
-10
/
+10
*
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-08-01
1
-2
/
+8
*
fix an assertion
Brian Paul
2006-04-26
1
-1
/
+1
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
1
-1
/
+2
*
More GLSL code:
Michal Krol
2006-04-11
1
-15
/
+55
*
GLSL fixes:
Michal Krol
2006-03-21
1
-3
/
+3
*
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-03
1
-4
/
+5
*
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-28
1
-1
/
+2
*
Add arbshader stage.
Michal Krol
2006-02-15
1
-5
/
+16
*
get depthBits from the current drawbuffer
Brian Paul
2005-12-01
1
-3
/
+3
*
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
1
-0
/
+14
*
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-31
1
-2
/
+2
*
fragment program writing to result.depth.z was broken
Brian Paul
2005-10-24
1
-13
/
+18
*
added _swrast_get_row()
Brian Paul
2005-09-30
1
-0
/
+33
*
added _swrast_put_row()
Brian Paul
2005-09-29
1
-0
/
+34
*
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
1
-2
/
+2
*
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-20
1
-1
/
+1
*
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-16
1
-0
/
+38
*
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
1
-4
/
+4
*
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-15
1
-1
/
+1
*
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-03
1
-22
/
+0
*
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-09-02
1
-4
/
+4
*
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-27
1
-4
/
+6
*
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
1
-11
/
+1
*
s/clippping/clipping/
Brian Paul
2005-07-18
1
-2
/
+2
*
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
1
-4
/
+4
*
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-21
1
-1
/
+2
*
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-10
1
-2
/
+2
*
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
1
-1
/
+1
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