| Commit message (Expand) | Author | Age | Files | Lines |
* | New SWspanarrays attribs[] array. | Brian | 2007-02-01 | 1 | -17/+48 |
* | asst fixes, tranpose span->varying array indexes | Brian | 2007-01-25 | 1 | -38/+54 |
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 1 | -1/+1 |
* | varying var changes | Brian | 2006-12-15 | 1 | -2/+2 |
* | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian | 2006-12-15 | 1 | -1/+1 |
* | Remove include of s_arbshader.h | Brian | 2006-12-14 | 1 | -1/+0 |
* | Checkpoint for GLSL compiler changes. | Brian | 2006-12-13 | 1 | -28/+20 |
* | fix some bugs in interpolate_specular() | Brian Paul | 2006-11-01 | 1 | -23/+29 |
* | Color clamping fixes. | Brian Paul | 2006-10-22 | 1 | -1/+1 |
* | fix another logic error in computing deferredTexture | Brian Paul | 2006-10-21 | 1 | -5/+9 |
* | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul | 2006-10-21 | 1 | -6/+31 |
* | move interpolate_varying() call | Brian Paul | 2006-10-21 | 1 | -4/+2 |
* | Move interpolate_texcoords() and interpolate_varying() calls into shade_textu... | Brian Paul | 2006-10-21 | 1 | -21/+18 |
* | Consolidate some code into shade_texture_span(). | Brian Paul | 2006-10-19 | 1 | -84/+81 |
* | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul | 2006-10-19 | 1 | -1/+4 |
* | added clamp_colors(), updated assertions | Brian Paul | 2006-10-18 | 1 | -21/+33 |
* | Always convert colors to float before running a fragment shader/program. | Brian Paul | 2006-10-17 | 1 | -13/+24 |
* | Seperate interpolate_colors() and interpolate_specular(). | Brian Paul | 2006-10-17 | 1 | -174/+192 |
* | apply_aa_coverage() for ubyte/ushort/float | Brian Paul | 2006-10-17 | 1 | -6/+32 |
* | Fix CHAN_BITS=32 issues. | Brian Paul | 2006-10-17 | 1 | -0/+7 |
* | Lots of changes to support runtime renderbuffer depths. | Brian Paul | 2006-10-12 | 1 | -8/+17 |
* | use _mesa_convert_colors(), update some assertions | Brian Paul | 2006-10-11 | 1 | -102/+26 |
* | deal with union/aliasing in convert_color_type() | Brian Paul | 2006-10-06 | 1 | -24/+40 |
* | New SWspan and SWspanarrays typedefs. | Brian Paul | 2006-10-01 | 1 | -17/+17 |
* | more changes for runtime renderbuffer depths | Brian Paul | 2006-09-29 | 1 | -107/+359 |
* | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul | 2006-09-25 | 1 | -2/+51 |
* | Change logicop, blend, masking functions to use the colors/indexes in the | Brian Paul | 2006-09-24 | 1 | -5/+5 |
* | Roll the multi_write_rgba_span() code into _swrast_write_rgba_span(). | Brian Paul | 2006-09-24 | 1 | -159/+131 |
* | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | 2006-09-22 | 1 | -10/+10 |
* | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol | 2006-08-01 | 1 | -2/+8 |
* | fix an assertion | Brian Paul | 2006-04-26 | 1 | -1/+1 |
* | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | 2006-04-14 | 1 | -1/+2 |
* | More GLSL code: | Michal Krol | 2006-04-11 | 1 | -15/+55 |
* | GLSL fixes: | Michal Krol | 2006-03-21 | 1 | -3/+3 |
* | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger | 2006-03-03 | 1 | -4/+5 |
* | check if active fragment shader for deferred texturing/shading | Brian Paul | 2006-02-28 | 1 | -1/+2 |
* | Add arbshader stage. | Michal Krol | 2006-02-15 | 1 | -5/+16 |
* | get depthBits from the current drawbuffer | Brian Paul | 2005-12-01 | 1 | -3/+3 |
* | Added OSMesaColorClamp(), bug 4917 | Brian Paul | 2005-11-12 | 1 | -0/+14 |
* | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | 2005-10-31 | 1 | -2/+2 |
* | fragment program writing to result.depth.z was broken | Brian Paul | 2005-10-24 | 1 | -13/+18 |
* | added _swrast_get_row() | Brian Paul | 2005-09-30 | 1 | -0/+33 |
* | added _swrast_put_row() | Brian Paul | 2005-09-29 | 1 | -0/+34 |
* | replace GLdepth with GLuint and remove GLdepth | Brian Paul | 2005-09-21 | 1 | -2/+2 |
* | Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation | Brian Paul | 2005-09-20 | 1 | -1/+1 |
* | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul | 2005-09-16 | 1 | -0/+38 |
* | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | 2005-09-15 | 1 | -4/+4 |
* | Update includes post-splitting of s_texture.c | Brian Paul | 2005-09-15 | 1 | -1/+1 |
* | Remove last remnants of pre-renderbuffer code. | Brian Paul | 2005-09-03 | 1 | -22/+0 |
* | ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)... | Roland Scheidegger | 2005-09-02 | 1 | -4/+4 |