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path: root/src/mesa/swrast/s_span.c
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* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-1/+21
* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-15/+43
* replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul2003-03-251-50/+50
* Store partial derivative values in sw_span structure.Brian Paul2003-03-161-2/+2
* Fix up some fragment program texture enable issues.Brian Paul2003-03-151-13/+17
* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-041-3/+3
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-3/+2
* fix float color interpolation (bug 694461)Brian Paul2003-02-271-14/+25
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+22
* added missing call to _mesa_write_mono_alpha_span()Brian Paul2002-11-261-3/+7
* fix float->int Z calculation in _mesa_span_default_z()Brian Paul2002-11-091-5/+5
* s/BZERO/_mesa_bzero/Brian Paul2002-10-301-4/+4
* Header file clean-up:Brian Paul2002-10-241-2/+2
* Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul2002-10-111-25/+7
* finished up GL_EXT_stencil_two_sideBrian Paul2002-10-021-7/+4
* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-12/+10
* struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul2002-08-071-120/+130
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-19/+19
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-7/+7
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-1/+23
* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-021-3/+3
* fixed Width/Height cut&paste typoBrian Paul2002-04-201-3/+3
* removed a stray debug printfBrian Paul2002-04-191-2/+1
* casts to fix GLint/GLuint mismatchesBrian Paul2002-04-191-16/+21
* Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul2002-04-121-20/+26
* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-161-138/+121
* Simplified fog code.Brian Paul2002-02-171-40/+9
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* minor clean-upBrian Paul2002-02-141-6/+7
* added an assertion, fix typoBrian Paul2002-02-061-3/+7
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-041-22/+21
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-021-9/+59
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-021-161/+249
* Clean-up and optimize alpha test code.Brian Paul2002-01-311-17/+16
* Still more texture/span simplification and clean-up.Brian Paul2002-01-281-7/+6
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-281-263/+136
* More span clean-up, mostly texture-related.Brian Paul2002-01-281-729/+126
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-271-902/+478
* Klaus's latest patches and some clean-upBrian Paul2002-01-211-51/+56
* latest changes from KlausBrian Paul2002-01-161-1/+141
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-101-5/+5
* first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul2001-12-171-556/+878
* More span rendering optimizations from Klaus NiederkruegerBrian Paul2001-11-191-15/+667
* added a few commentsBrian Paul2001-10-171-1/+9
* Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul2001-08-141-3/+3
* don't clamp colors if GLchan==GLfloat in add_colors()Brian Paul2001-07-231-1/+8
* fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.Brian Paul2001-06-181-1/+3
* Apply antialiasing coverage factor to alpha after texture application,Brian Paul2001-05-151-59/+113
* interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul2001-05-031-7/+7