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path: root/src/mesa/swrast/s_span.c
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* More GLSL code:Michal Krol2006-04-111-15/+55
* GLSL fixes:Michal Krol2006-03-211-3/+3
* Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger2006-03-031-4/+5
* check if active fragment shader for deferred texturing/shadingBrian Paul2006-02-281-1/+2
* Add arbshader stage.Michal Krol2006-02-151-5/+16
* get depthBits from the current drawbufferBrian Paul2005-12-011-3/+3
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-121-0/+14
* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-311-2/+2
* fragment program writing to result.depth.z was brokenBrian Paul2005-10-241-13/+18
* added _swrast_get_row()Brian Paul2005-09-301-0/+33
* added _swrast_put_row()Brian Paul2005-09-291-0/+34
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-2/+2
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-201-1/+1
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-161-0/+38
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-4/+4
* Update includes post-splitting of s_texture.cBrian Paul2005-09-151-1/+1
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-031-22/+0
* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger2005-09-021-4/+4
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-271-4/+6
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-251-11/+1
* s/clippping/clipping/Brian Paul2005-07-181-2/+2
* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-011-4/+4
* check for NULL swrast->Driver.SetBuffer before calling itBrian Paul2005-06-211-1/+2
* be sure we have span texcoords before calling _swrast_texture_span()Brian Paul2005-06-101-2/+2
* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...Brian Paul2005-06-041-1/+1
* remove old span codeBrian Paul2005-06-041-70/+26
* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-199/+260
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-041-10/+10
* added interpolate_fog()Brian Paul2005-04-261-0/+26
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-1/+6
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-181-292/+58
* Fix minor fog / fragment program state bug.Brian Paul2004-10-131-9/+11
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-2/+2
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+3
* fix HP occlusion testing when using generic span pathBrian Paul2004-06-241-3/+12
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-10/+10
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-181-32/+127
* use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore)Brian Paul2004-03-241-11/+29
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-2/+2
* s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/Brian Paul2004-03-031-3/+3
* A bit of an overhaul of the fog code.Brian Paul2004-02-171-2/+2
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-2/+2
* Update NEED_SECONDARY_COLOR macro to test if either vertex/fragmentBrian Paul2003-12-091-1/+1
* current raster color index should be GLfloatBrian Paul2003-11-251-1/+1
* Ville Syrjala's logic op patchBrian Paul2003-11-121-3/+3
* always assign texcoord[i][3] to silence valgrindBrian Paul2003-08-311-0/+2
* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+24