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path: root/src/mesa/swrast/s_span.c
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* Replace color, z, w, texture interpolants with new generic attrib interpolants.Brian2007-02-021-59/+62
* New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ...Brian2007-02-021-7/+9
* commentsBrian2007-02-011-2/+4
* New SWspanarrays attribs[] array.Brian2007-02-011-17/+48
* asst fixes, tranpose span->varying array indexesBrian2007-01-251-38/+54
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+1
* varying var changesBrian2006-12-151-2/+2
* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-151-1/+1
* Remove include of s_arbshader.hBrian2006-12-141-1/+0
* Checkpoint for GLSL compiler changes.Brian2006-12-131-28/+20
* fix some bugs in interpolate_specular()Brian Paul2006-11-011-23/+29
* Color clamping fixes.Brian Paul2006-10-221-1/+1
* fix another logic error in computing deferredTextureBrian Paul2006-10-211-5/+9
* For deferredTexture, need to check if the fragment program/shader writesBrian Paul2006-10-211-6/+31
* move interpolate_varying() callBrian Paul2006-10-211-4/+2
* Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul2006-10-211-21/+18
* Consolidate some code into shade_texture_span().Brian Paul2006-10-191-84/+81
* fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertionBrian Paul2006-10-191-1/+4
* added clamp_colors(), updated assertionsBrian Paul2006-10-181-21/+33
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-171-13/+24
* Seperate interpolate_colors() and interpolate_specular().Brian Paul2006-10-171-174/+192
* apply_aa_coverage() for ubyte/ushort/floatBrian Paul2006-10-171-6/+32
* Fix CHAN_BITS=32 issues.Brian Paul2006-10-171-0/+7
* Lots of changes to support runtime renderbuffer depths.Brian Paul2006-10-121-8/+17
* use _mesa_convert_colors(), update some assertionsBrian Paul2006-10-111-102/+26
* deal with union/aliasing in convert_color_type()Brian Paul2006-10-061-24/+40
* New SWspan and SWspanarrays typedefs.Brian Paul2006-10-011-17/+17
* more changes for runtime renderbuffer depthsBrian Paul2006-09-291-107/+359
* Initial work for supporting different renderbuffer color depths at runtime.Brian Paul2006-09-251-2/+51
* Change logicop, blend, masking functions to use the colors/indexes in theBrian Paul2006-09-241-5/+5
* Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().Brian Paul2006-09-241-159/+131
* Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell2006-09-221-10/+10
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-011-2/+8
* fix an assertionBrian Paul2006-04-261-1/+1
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-1/+2
* More GLSL code:Michal Krol2006-04-111-15/+55
* GLSL fixes:Michal Krol2006-03-211-3/+3
* Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger2006-03-031-4/+5
* check if active fragment shader for deferred texturing/shadingBrian Paul2006-02-281-1/+2
* Add arbshader stage.Michal Krol2006-02-151-5/+16
* get depthBits from the current drawbufferBrian Paul2005-12-011-3/+3
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-121-0/+14
* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-311-2/+2
* fragment program writing to result.depth.z was brokenBrian Paul2005-10-241-13/+18
* added _swrast_get_row()Brian Paul2005-09-301-0/+33
* added _swrast_put_row()Brian Paul2005-09-291-0/+34
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-2/+2
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-201-1/+1
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-161-0/+38
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-4/+4