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src
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mesa
/
swrast
/
s_readpix.c
Commit message (
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Author
Age
Files
Lines
*
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
1
-5
/
+5
*
swrast: Remove unnecessary header from s_readpix.c.
Vinson Lee
2010-01-12
1
-1
/
+0
*
swrast: handle additional Z24 formats in read_depth_pixels()
Brian Paul
2009-11-11
1
-5
/
+18
*
swrast: update renderbuffer format assertions
brian
2009-11-10
1
-3
/
+4
*
swrast: Move up state validation in _swrast_ReadPixels.
Michel Dänzer
2009-10-03
1
-3
/
+3
*
mesa: consolidate PBO map/unmap helpers
Brian Paul
2009-09-03
1
-2
/
+2
*
swrast: replace RENDER_START/FINISH macros with inline functions
Brian Paul
2009-01-30
1
-6
/
+6
*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-11
/
+11
*
Refactor PBO validate/map code.
Brian
2008-03-21
1
-5
/
+3
*
add a number of PBO validate/map/unmap functions
Brian
2008-03-21
1
-27
/
+7
*
Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.
Eric Anholt
2007-12-18
1
-5
/
+6
*
improve 24-bit Z to 32-bit Z conversion
Brian
2007-11-27
1
-2
/
+3
*
merge from master
Brian
2007-03-21
1
-1
/
+5
|
\
|
*
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...
Brian
2007-03-21
1
-0
/
+4
|
*
fix assertion in read_depth_pixels()
Nicolai Haehnle
2007-03-18
1
-1
/
+1
*
|
Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-09
1
-9
/
+17
|
\
|
|
*
if renderbuffer ptr is null, just return
Brian
2007-02-26
1
-9
/
+17
*
|
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
1
-10
/
+13
|
\
|
|
*
fixes for C++ warnings/errors
Brian
2007-01-23
1
-10
/
+13
*
|
New SWspanarrays attribs[] array.
Brian
2007-02-01
1
-1
/
+1
|
/
*
Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Keith Whitwell
2006-11-14
1
-1
/
+1
*
Color clamping fixes.
Brian Paul
2006-10-22
1
-5
/
+11
*
Consolidate, move, fix code related to color index and stencil image transfer
Brian Paul
2006-10-13
1
-7
/
+7
*
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
Brian Paul
2006-10-13
1
-4
/
+2
*
s/GLuint/GLbitfield/
Brian Paul
2006-10-13
1
-1
/
+1
*
adjust_colors() function replaces old _mesa_chan_to_float_span() function.
Brian Paul
2006-10-12
1
-26
/
+45
*
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-12
1
-54
/
+74
*
rewrite of read_fast_rgba_pixels()
Brian Paul
2006-10-06
1
-51
/
+37
*
updated comment
Brian Paul
2006-09-13
1
-1
/
+1
*
free convolved image / fix mem leak (bug 7077)
Brian Paul
2006-05-30
1
-0
/
+1
*
minor clean-ups around DepthScale/Bias
Brian Paul
2006-05-07
1
-6
/
+5
*
Need to check for new state and do readpixels/drawpixels clipping after
Brian Paul
2006-03-22
1
-5
/
+15
*
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-17
1
-28
/
+61
*
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-16
1
-4
/
+4
*
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-10-04
1
-4
/
+5
*
simplify the read_depth_stencil_pixels() function
Brian Paul
2005-10-01
1
-27
/
+14
*
minor improvements
Brian Paul
2005-09-30
1
-5
/
+5
*
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-29
1
-14
/
+4
*
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-28
1
-10
/
+97
*
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-27
1
-99
/
+6
*
fix clipped glReadPixels bug
Brian Paul
2005-09-23
1
-0
/
+3
*
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-22
1
-14
/
+15
*
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-21
1
-10
/
+5
*
lots of little clean-ups, improvements
Brian Paul
2005-09-16
1
-63
/
+63
*
don't use DEFARRAY/CHECKARRAY stuff
Brian Paul
2005-09-06
1
-3
/
+1
*
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-03
1
-12
/
+2
*
remove old span code
Brian Paul
2005-06-04
1
-9
/
+1
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
1
-30
/
+61
*
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-11-10
1
-15
/
+15
*
use the new _mesa_clip_readpixels() routine
Brian Paul
2004-11-09
1
-34
/
+37
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