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path: root/src/mesa/swrast/s_readpix.c
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* mesa: add new signed rgba texture formatRoland Scheidegger2009-03-281-2/+2
* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-301-6/+6
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-11/+11
* Refactor PBO validate/map code.Brian2008-03-211-5/+3
* add a number of PBO validate/map/unmap functionsBrian2008-03-211-27/+7
* Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.Eric Anholt2007-12-181-5/+6
* improve 24-bit Z to 32-bit Z conversionBrian2007-11-271-2/+3
* merge from masterBrian2007-03-211-1/+5
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| * 1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...Brian2007-03-211-0/+4
| * fix assertion in read_depth_pixels()Nicolai Haehnle2007-03-181-1/+1
* | Merge branch 'origin' into glsl-compiler-1Brian2007-03-091-9/+17
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| * if renderbuffer ptr is null, just returnBrian2007-02-261-9/+17
* | Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-10/+13
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| * fixes for C++ warnings/errorsBrian2007-01-231-10/+13
* | New SWspanarrays attribs[] array.Brian2007-02-011-1/+1
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* Make sure RENDER_FINISH is called on the zero pixel case. Reported byKeith Whitwell2006-11-141-1/+1
* Color clamping fixes.Brian Paul2006-10-221-5/+11
* Consolidate, move, fix code related to color index and stencil image transferBrian Paul2006-10-131-7/+7
* In _mesa_pack_rgba_span_float() we don't need to make a temporary copy ofBrian Paul2006-10-131-4/+2
* s/GLuint/GLbitfield/Brian Paul2006-10-131-1/+1
* adjust_colors() function replaces old _mesa_chan_to_float_span() function.Brian Paul2006-10-121-26/+45
* Lots of changes to support runtime renderbuffer depths.Brian Paul2006-10-121-54/+74
* rewrite of read_fast_rgba_pixels()Brian Paul2006-10-061-51/+37
* updated commentBrian Paul2006-09-131-1/+1
* free convolved image / fix mem leak (bug 7077)Brian Paul2006-05-301-0/+1
* minor clean-ups around DepthScale/BiasBrian Paul2006-05-071-6/+5
* Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul2006-03-221-5/+15
* optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...Brian Paul2005-11-171-28/+61
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-4/+4
* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-041-4/+5
* simplify the read_depth_stencil_pixels() functionBrian Paul2005-10-011-27/+14
* minor improvementsBrian Paul2005-09-301-5/+5
* Rewrite much of the pixel zoom code.Brian Paul2005-09-291-14/+4
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-10/+97
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-271-99/+6
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-221-14/+15
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-10/+5
* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
* don't use DEFARRAY/CHECKARRAY stuffBrian Paul2005-09-061-3/+1
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-031-12/+2
* remove old span codeBrian Paul2005-06-041-9/+1
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-30/+61
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-101-15/+15
* use the new _mesa_clip_readpixels() routineBrian Paul2004-11-091-34/+37
* don't use ctx->Pack, use the function argumentBrian Paul2004-11-091-13/+12
* Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul2004-10-311-9/+29
* New glTexImage code.Brian Paul2004-04-221-1/+7
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-7/+15
* rename some span pack/unpack functions for better uniformityBrian Paul2004-02-281-4/+4